KFAntiBlocker - Disables player-to-player collision during trader time

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Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
I've seen this on quite a few servers now. I'm glad to see people are finding it useful.

[edit] Ignore these attachments. :)
 

Attachments

  • MaxPlayersConfig.zip
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  • AutoSpawner008.zip
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De@dbe@t

FNG / Fresh Meat
Oct 27, 2009
1
0
0
I am new to these forums and from what i read this mutator is great however. How do I keep it from being turned off. I mean i check mark it in the killing floor web admin panel and restart the map, but it seems to revert back when I restart the game server from my cpanel. Is there a way to keep this on permanently
 

Boxiii

FNG / Fresh Meat
May 23, 2009
153
1
0
California
tdrgaming.com
I am new to these forums and from what i read this mutator is great however. How do I keep it from being turned off. I mean i check mark it in the killing floor web admin panel and restart the map, but it seems to revert back when I restart the game server from my cpanel. Is there a way to keep this on permanently

I am having this issue on one server, although it stays on my other four.
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
For this particular mutator, I've found it's enough to just add it to the server launch command line with ?Mutator=MutKFAntiBlocker.MutKFAntiBlocker to keep it active. I can totally bypass setting up in the Web Admin Interface.

Other mutators however, do not launch from the command line using the ?Mutator= prompt and require launching in the Web Admin Interface.
 

Cockroach

FNG / Fresh Meat
Jun 22, 2009
19
0
0
I have this mutator starting with the commandline and it does not even need a mapchange to be switched off.

I restarted my servers and the antiblock worked I can even switch maps trough webadmin and it works.
than people started to play and it just switched of without switching maps on bioticslab.

so its not active in the webadmin and also when I check ingame it is off.

what can I do?
I don't want to waste another day on it.

edit:never mind I did a clean install on one of my servers and than it keeps running.
I found the problem with the Machine Pistols mutator.

I changed it on my other server in my killingfloor.ini
I edited GameConfig= and remove the pistol mutator from it.
Code:
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="KF",GameName="Killing Floor",Options=)
 
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NyuNyu

FNG / Fresh Meat
Jun 1, 2009
4
0
0
This Mutator does enable the glitching onto of the west london gate. I just tried it and so did my clan. All 3 of us were able to get up there. This mutator needs to be removed from the whitelist and fixed appropriately.
If you need video proof I can give it to you.
 

Slappy Cromwell

FNG / Fresh Meat
Jun 16, 2009
441
181
0
If you need video proof I can give it to you.
I certainly would like to see this since I don't think it's possible. Not even with the fly command could I use this mutator to allow me to replicate the West London gate bug.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
Above the gate is a blocking volume with bWorldGeometry set to true, and even with player collision disabled you can't pass through it. So I'd like to see proof too.
 

beerhead

FNG / Fresh Meat
Oct 28, 2009
121
8
0
little help

little help

hi i have seen this mutator on few servers,no need to say it is awesome ,no more ppl blocking doors so when i found out about this page i tried to install it on my server,but its not working so if someone can help please

i did download it ,i did extract it, i did move it via ftp to my system directory ,i did restart server,but ppl can still block the door
is there anything i have to edit in kilingfloor.ini?
thanks in advance
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Why is this mutator not integrated into the game???

Seriously, just having it set as a default setting would make 90% of griefing obselete!
 

Cockroach

FNG / Fresh Meat
Jun 22, 2009
19
0
0
it is going to be integrated soon with the ineedbodies mutator.
it has been posted in one of the mutator threads.
 

songeur

FNG / Fresh Meat
Dec 23, 2009
27
0
0
how can we make it work with the kf.ini ... i did set both file in server systheme folder. but not working so i think i need to do the change in KF.ini
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
I've just released a new version which improves responsiveness and efficiency, but most importantly does not require the client to download the mutator file. Not yet whitelisted, but I'd appreciate if some are willing to test it and make sure there's no problems with it before I submit it for whitelisting. I've attached the file to the original post.

[edit] Just fixed a bug with re-enabling blocking. Re-uploaded.
 
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PAL-18

FNG / Fresh Meat
Jun 17, 2010
5
0
0
I tested the new version, but when i enable it all perks are disabled. Has it been blacklisted?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Mind pming me or emailing me a copy of the code for the new version?