DifficultyWaveSettings(0)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave1_Long_Norm',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave2_Long_Norm',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave3_Long_Norm',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave4_Long_Norm',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave5_Long_Norm',
Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave6_Long_Norm',
Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave7_Long_Norm',
Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave8_Long_Norm',
Waves[8]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave9_Long_Norm',
Waves[9]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Wave10_Long_Norm',
Waves[10]=KFAIWaveInfo'GP_Spawning_ARCH.Long.Norm.ZED_Boss_Long_Norm')}