KF2 will use NVIDIA GameWorks Effects

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nejcooo

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May 23, 2012
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I remember only 2 games where devs worked with Nvidia and game didn't have features which killed performance on AMD hardware or were disabled to AMD users.


I'll cry if it won't be 3 after KF2 come out.
 

Arblarg

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May 24, 2012
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For the record I am not AMD fanboy, I had Nvidia GPUs for around 10 years. I just realized the plans and the whole concept of Nvidia, which is something beyond evil.
Just so you know, the only reason AMD is even still a company is because Nvidia and Intel let them, so that they do not hold monopolies. AMD truly still is the option for budget systems and the performance they can have is amazing for the price. Regardless, AMD software support is so behind the times and its something that has always plagued them. Besides, I'm fairly certain being on Unreal 3, almost nothing TWI could do would max out your R9 290x even with all the maxed settings.

As far as certain visual effects only being possible with nvidia, well, its a hardware level thing. Such things simply are not possible on AMD cards, or if they are they bring the card to its knees because it wasn't designed for it. You really truly do get what you pay for when it comes to GPU's and CPU's. Maxwell architecture makes the 900 series capable of being produced extremely inexpensively, compared to the 700 series cards while still outperforming, and using less wattage / perf. Tesla on the GM200 is going to be something to behold. I'm interested to see what AMD will come up with that isn't "COOOOOORES".

But yeah, on topic if you want those effects you'll have to pressure AMD to do things to support such effects, then get TWI to work with it. Ultimately its AMD's downfall for not having it, not some evil plot by nvidia. Theres nothing wrong with wanting to be the best and thats what Nvidia is doing, they're not letting anything hold them back.
 

Rattler

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Dec 20, 2009
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They are locking certain features that they implement just for their GPUs, while AMD leaves everything open for both AMD and Nvidia GPUs. Why Nvidia do this? Because they are assholes.
 

MultiSlayer

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Jul 16, 2014
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Like I said in the other post, I'll be pretty damn disappointed if these effects won't work on AMD. At the very least I want screen space reflections to work, couldn't care less about the other things.
 

nejcooo

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May 23, 2012
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Like I said in the other post, I'll be pretty damn disappointed if these effects won't work on AMD. At the very least I want screen space reflections to work, couldn't care less about the other things.

I agree. If they have deal with NVIDIA they could at least let us use those reflections.
 

bison88

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Jul 16, 2014
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I agree. If they have deal with NVIDIA they could at least let us use those reflections.


From what I understand of Nvidia's Gameworks API's, is that it allows certain elements to run more effectively on Nvidia hardware. At least that's what I got out of it from AMD's Richard Huddy during the huge controversy that started the Gameworks discussion months ago. I'm sure there might be elements that will only run on Nvidia hardware, but most of those are overlooked similarly to how PhysX is. All it means is Nvidia GPU's will deal with certain features a little better than equivalent AMD cards.

Unless I'm told different from someone who knows this stuff that's what I've heard from AMD themselves. People concerned should go back and watch the AMD interview with Richard Huddy from PCPer, MaximumPC, or a bunch of other sources where he says the same thing.
 

nejcooo

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May 23, 2012
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Sadly AMD users can't say the same. Last bs game which just hates AMD was FC4
 

YoYoBatty

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Dec 17, 2009
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Here is something you all should consider: This is being worked on with both Nvidia and AMD hardware. And remember it's being released for PS4 which uses AMD hardware. With that in mind, it's safe to assume TWI will take steps to ensure both vendors will have optimal experience.
 
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Arblarg

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May 24, 2012
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Here is something you all should consider: This is being worked on with both Nvidia and AMD hardware. And remember it's being released for PS4 which uses AMD hardware. With that in mind, it's safe to assume TWI will take steps to ensure both vendors will have optimal experience.

Even if the ps4 was on an Nvidia chip set it wouldn't be able to run all of game works effects without extremely compromised performance and quality. Those compare pictures on the Nvidia gameworks preview site were probably to juxtapose console friend experience vs Nvidia house fire experience.
 

nejcooo

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May 23, 2012
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Here is something you all should consider: This is being worked on with both Nvidia and AMD hardware. And remember it's being released for PS4 which uses AMD hardware. With that in mind, it's safe to assume TWI will take steps to ensure both vendors will have optimal experience.
Well they have a deal with Nvidia, and it's highly likely that some things will be exclusive to Nvidia graphics.
 

nejcooo

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May 23, 2012
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I don't know about this as it's rather new, but PhysX kills performance on AMD graphics.
 

LATTEH

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Jul 13, 2010
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i think they posted that KF2 uses gameworks because UE3 already use's physx and visualFX is (from what i can tell) just snippets of example code for certain shaders (which aren't hard to find anywhere else on the net)

I honestly think theres nothing to worry about. Besides physx is accutally one of the fastest physics engines (besides havoc, Its also faster then bullet using just the cpu,Plus physx is commercially free.)
 
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ZELEZNAK

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Dec 7, 2014
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