This has to still be a hot topic for a lot of gamers, because lets just face it, some games are just more entertaining and engaging with super real, super bloody graphics. Every since I ripped my first head off using Sub-Zero, there always been this guilty pleasure of doing the unthinkable and using video games as that portal. I stole this from a thread I commented on, just because I thought this topic alone would be commentable (is that a word?) enough.
I want to be able to dice the enemies up even more. From hands, arms, legs, cut in half vertically, cut in half horizontally. I want bullets to not just penetrate the enemy I want it to take a chunk off the enemy. I want to be surprised when I blow a hole directly through an enemy as it still continues to attack me with it's guts spilling out. I want to be able shoot each individual tooth out of the flesh pounds face!
ALSO, on a morning thought.....
Not sure if this has been done yet, at least to my description, but it would be cool to have like a "real time" bullet damage on enemies. Real life bullet damage, in real life, lets say a person gets hit with a shotgun blast from the combat shotgun. Pieces will fly, chunks probably, as well as a possible hole depending on how far you are from the blast. That directly needs to go into real time enemy damage in KF, as well as continual damage, meaning shooting the same spot again and actually seeing the hole widen on the enemy, if it wasn't killed from the first blast. This real time bullet damage on enemies would be most prevalent in tougher enemies, as it takes more shots to kill them, so in return they would have more bullet scars before they are defeated. Imagine 3 Supports on a FP, and all 3 unload an AA12 full round clip directly into it, the real time bullet damage would be insane on the FP because so many chunks would be flying off the FP you would literally see it deteriorate in front of you and that is the type of violence/gore and mayhem I want to see in KF2! Imagine the ZED time and watching the deterioration in slow motion! KF-GASM!
I want to be able to dice the enemies up even more. From hands, arms, legs, cut in half vertically, cut in half horizontally. I want bullets to not just penetrate the enemy I want it to take a chunk off the enemy. I want to be surprised when I blow a hole directly through an enemy as it still continues to attack me with it's guts spilling out. I want to be able shoot each individual tooth out of the flesh pounds face!
ALSO, on a morning thought.....
Not sure if this has been done yet, at least to my description, but it would be cool to have like a "real time" bullet damage on enemies. Real life bullet damage, in real life, lets say a person gets hit with a shotgun blast from the combat shotgun. Pieces will fly, chunks probably, as well as a possible hole depending on how far you are from the blast. That directly needs to go into real time enemy damage in KF, as well as continual damage, meaning shooting the same spot again and actually seeing the hole widen on the enemy, if it wasn't killed from the first blast. This real time bullet damage on enemies would be most prevalent in tougher enemies, as it takes more shots to kill them, so in return they would have more bullet scars before they are defeated. Imagine 3 Supports on a FP, and all 3 unload an AA12 full round clip directly into it, the real time bullet damage would be insane on the FP because so many chunks would be flying off the FP you would literally see it deteriorate in front of you and that is the type of violence/gore and mayhem I want to see in KF2! Imagine the ZED time and watching the deterioration in slow motion! KF-GASM!
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