I am trying to get a point light to render at all ranges, but I cant seem to get it to work much farther than 8000uu. I have noticed that the Eiffel Tower in Burning Paris is illuminated at a very long range, but I cannot replicate it. I attempt to set the render distance for both the light and the surface being illuminated to say 15000uu for example, but there is no increase in the distance before the light is culled. Is there a hard cap on lighting render distance?