Pretty neat. I just finished watching the first two videos. Some of the things I've noticed:
All in all, count me as good and hyped for the new update.
- The Gunslinger's secondary XP is headshots (+1XP per).
- The wave number increments at the beginning of trader time instead of the end now.
- I'm pleasantly surprised at how lightweight the weapons are. You can easily single-wield all of them with a couple of dual-wields on top of that.
- I like the Stalker cloaking changes.
- At 17:43 in the first video the .500 Magnum is considered a Secondary weapon in the HUD but a Primary weapon at 34:50.
(On second view, it looks like singles are counted as Secondary and duals as Primary.)
- It looks like they didn't change the 1911/Desert Eagle skins much from the original preview renders (i.e. "1911"/"KF2" text).
- At around 30:12 in the first video, it says "Health Full" at the bottom. I wonder if this means that Armament/Vaccinate no longer give armor at full health or if I'm just reading too much into it.
- Total max ammo counts per weapon: 144 for 1858 and 1911, 98 for Desert Eagle, 80 for .500 Magnum. The Gunslinger definitely won't be lacking for ammo.
- It appears the 9mm ammo has been equalized between single and dual to 240 total.
- Ammo boxes can still be picked up when you have full ammo
.
- Next-gen tire swing physics!
- 28:20 in the second video: Pistol kills are zero despite Gregs2k2 being Gunslinger the entire match.
(It probably only counts the 9mm as a "pistol" for the stat.)
All in all, count me as good and hyped for the new update.