KF2 Build 1009 Preview Changelog

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Nitronik

Member
Dec 13, 2014
110
7
18
Traveled a bunch today and I can't wait to relax to some Killing Floor. Extremely glad the time has finally come

Tho, I must ask : Tripwire, do you see this as a lesson to be learned? QA et al, but 4 months for an EA game? This certainly isn't RO2 launch levels of disastrous but it's not exactly top notch either :/ Me (and many others) believe EA has been handled somewhat poorly

Still a huge KF2 fan and I can't wait to see it grow more and more. Please take this rant as coming from someone who likes KF2, and not just someone trying to undermine your undeniable efforts
 

Al Bobo

FNG / Fresh Meat
Apr 25, 2015
159
0
0
Hoooleee shiiiiit. That changelog is amazing! I just wonder, if berserker is TOO strong now :D
 

G-fan 27

FNG / Fresh Meat
Feb 7, 2014
343
0
0
anybody have anything to chime in with this gtx 960 vs gtx 770 discussion here

you guys think my gtx 960 ssc will meet the requirements for flex
 

Nahaaden

FNG / Fresh Meat
Apr 14, 2015
11
0
0
My soul! It yearns for the flame! The Night is Dark and Full of Terrors and I must use my cleansing Fire to BURN EVERYTHING!!!!!
 

MBOmnis

Member
Jan 5, 2015
95
7
8
Great news overall.
I'm just kinda iffed about Hans' grenades popping an UI warning. Shouldn't players just pay more attention instead of you guys holding their hand? =P
On the other hand, you guys should add an UI element to help players tell when a Support/Demo has the Supplier perk.


Best news: No more circle strafing, Fleshpounds now don't wear off of rage by themselves and Microwave Gun making dead bodies stay in their 'bloated' state. Stay Puft will stay puft!
 

Savage Rodent

Member
Mar 29, 2015
290
1
18
  • Backup bonus damage has been increased to 60% (Works with Dualies)

I thought the 40% was good enough...I guess I was the only one that thought that.

I didn't see anything about dropping Tier 1 weapons to increase their sell value by $50. Though I'm glad the weapon duplication is gone. I didn't like it when people did that.
 

Stryke

FNG / Fresh Meat
Aug 21, 2015
106
5
0
Tho, I must ask : Tripwire, do you see this as a lesson to be learned? QA et al, but 4 months for an EA game? This certainly isn't RO2 launch levels of disastrous but it's not exactly top notch either :/ Me (and many others) believe EA has been handled somewhat poorly

You see that's the problem they have: They can't please everyone. I for once think their approach to EA is actually quite good. I'd rather wait longer and let the only thing EA is the content. So I think the only lesson to learn here is merely that the could maybe make this approach eveen clearer from beginning.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,032
0
0
26
"Weapon damage now increases 1% every level"

This must be typo cuz it already is at 1%
 

tijolol

FNG / Fresh Meat
Jun 12, 2014
256
0
0
According to this changelog 95% of my previous concerns were solved. Keep up the good work. I'm eager to play now :p
 

Rocker Fox

FNG / Fresh Meat
Sep 13, 2011
670
7
0
Canadia
maybe it was broken

If that was broken then that is going to make commando even more deadly.

Finally getting to play the new update makes me happy instead of having to watch someone else bumble with it.

Happy to also see the changes to a lot of things like the parry system and the whole new zerker tree, that really needed a rework. Also funny that they took the exploding husk backpack idea from a while ago, that is going to be lots of fun to do.

YEEEEEESSSS, YEEEEEESSSSS, FLAMETHROWER REWORK! EVERYTHING MUST BURN!!!!