KF2 Build 1009 Preview Changelog

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

TheMutant

FNG / Fresh Meat
May 31, 2012
556
4
0
Germany
Impressive update! The changelog explains why it took so long. :)

Best new feature for me so far:
"Zeds now have normal, resistant and weakness zones - via damage type on skin type"
 

Furious Imbecile

FNG / Fresh Meat
Oct 18, 2014
758
6
0
Finland
Time to revive "Fun Facts" guys. When the beta starts, start posting useful tips there and I'll edit them in the Steam guide as I go through them.
 

KomradeLaika

FNG / Fresh Meat
Apr 20, 2013
42
0
0
"Reloads now complete once the magazine is in the weapon instead of when the animation settles." - Thank you so much!
 

Greasy_Mullet

FNG / Fresh Meat
May 2, 2015
156
2
0
This right here...

"Made changes to Zed spawning and placement systems"

Is what I cannot wait to try out the most. Will we see a shift more to the core gameplay of KF1? I really REALLY hope so!
 

G-fan 27

FNG / Fresh Meat
Feb 7, 2014
343
0
0
Did reloads get fixed where it took too long to register reloaded (like sometimes a mag would be in the gun for over a second before new bullets were registered

Also has this flex technology been tested on a gtx 960 yet, i have read in multiple places that the gtx 770 is actually slightly better than the gtx 960, does this rule out the gtx 960 being able to handle this new flex tech.
 

Fatchaos

FNG / Fresh Meat
May 16, 2009
177
0
0
www.furaffinity.net
" - Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound.
- M4 now holds 8 shells in mag. "

Well, lookie here, M4 just became the new popular fellow x3
 

Snypr18

FNG / Fresh Meat
Apr 22, 2015
28
0
0
Really impressive changelog, TWI. Im glad you guys have been taking your time on this.