- Microwave gun ground fire damage now 5, radius - 100 (was 15 / 200).
- Hans Volter: Slashing - x1 (was x0.8), Bludgeon - x1 (was x0.8), Microwave - x1 (wax x1.2).
Patriarch: Slashing - x1 (was x0.5), Bludgeon - x1 (was x0.5).
- In solo game spawn intensity now slowed down to following values: Normal - x1.65, Hard and Suicidal - x1.8, HOE - x1.4
- Inner / outer cone angle of the flashlight and brightness has been decreased.
Firebug:
- "Flarotov" is now passive ability and does not depend on Ground Fire skill. Regardless from skill setup Firebug's Molotovs will now spawn a light source.
- Napalm: AOE check radius = x2 of initial target's collision cylinder radius (was x1).
- Fanfire: Weapon firing resistant to slomo by 100% (was 50%). On-perk weapons now ignore ZED Time completely.
Sharpshooter:
- Dual 1858 Revolver and dual 500 Magnum Revolver removed from on-perk weapons list (single versions remain).
- Dual 500 and 1858s still on-perk damage types - wise so they getting damage bonuses from passives and some skills and well as they still work with Rack 'em Up.
Survivalist:
- Passive: Armor now has decreased drain rate. On top of the 100% absorption rate it firstly decreases all incoming damage towards it by 35% (x0.65 multiplier).
SWAT:
- Heavy Armor Training: Armor now has decreased drain rate. On top of the 100% absorption rate it firstly decreases all incoming damage towards it by 35% (x0.65 multiplier).