Guy's I think I figured out whey this mut was breaking on mapchanges.
It's just a hunch, but please check your server logs after a map change and see what mutators are being loaded; 'cause I'll tell you this, I found this out in testing today:
Server is 1st started (everything peachy):
Code:
Log: Browse: KF-DeathBasin?BonusVehicles=false?Game=KFMod.KFGameType?Mutator=WTF.WTFEquipMut,WTF.WTFZombiesMut,WTF.WTFPerksMut?Listen?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Name=BEEEEEES
mapchange happens, server command became this:
*note: my line still has some wtf stuff in there because I have that set in my gametype definition for KF. With a stock config, you won't see that I bet.
Code:
ScriptLog: ProcessServerTravel: KF-Doom2-Final-WhiteFIX?Game=KFMod.KFGameType?Mutator=KFMod.KFGameplay,KFMod.KillingFloorMut,MutKFAntiBlocker.MutKFAntiBlocker,WTF.MutPerkReplacement,WTF.WTFMut,WTF.WTFZombiesMut
I think what is occurring here is that the actual server command is getting screwed up when mapchanges happen, and it has something to do with the gametype definitions the server has I believe, because that definition outlines what muts tie to that gametype.
Please Please Please check your server logs and tell me if the server command lines are changing when a mapchange happens!
Edit: I looked at this some more and I'm pretty damn sure this is what's happening.
1. Server launches with the mutators you told it to launch with. Great.
2. Map Change.
3. Server reads the config from KillingFloor.ini- which will
not have the mutators activated unless you put it in there yourself.
4. WTFMut breaks in half after the map load because some of the muts are not getting loaded,
because the server command just got reset to whatever was in KillingFloor.ini.
update: OK, I can confirm that adding the muts to your server command line in your KillingFloor.ini (or whatever .ini you are using for your server) will keep all of WTFMut's pieces active across map changes.
Also: BOOYAH! On the fly adjustable zoom levels.
YouTube - Adjustable-Zoom "Sniper Rifle"