Upvote
0
I have been mixing this mutator with a number of other ones, which has allowed me to use the Metal Clots and the Hateriarch as well as the weapons without the skins or their added effects. When disabling my other mutators I then see the other available WTF zeds.
I have a big concern though, which is that the skins are not working for the weapons, with the exception of one time. I have no idea why they worked that one time, but they did... and I loved them all! For weapons that have a similar counterpart like the Self Destruct it looks just like the Pipe Bomb while I am holding it. If I drop it on the ground it then all of a sudden looks the way that it should appear. This surprisingly does not hold true for the Lethal Injection, Fire Axe, and Ban Hammer. They look and work like they should.
I have been working on finding a solution for quite a while, and now I am finally just asking for help.
Here's a copy of a fresh server.log:
Spoiler!Log: Log file open, 02/19/12 01:17:43
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 3339 (128.29)
Init: Compiled: Jan 4 2012 15:40:55
Init: Command line: KF-Doom2-Final-V7.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?AdminName=XXXXX?AdminPassword=XXXXX?Mutator=MutKFAntiBlocker.MutKFAntiBlocker,WTF.WTFZombiesMut,WTF.WTFMut,AdminPlus_v2_KF.MutAdminPlus -log=server.log
Init: Character set: Unicode
Init: Base directory: C:\KFServer\system\
Init: Ini:KillingFloor.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Log: Browse: KF-Doom2-Final-V7.rom?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?AdminName=XXXXX?ADMINPASSWORD=XXXXX?Mutator=MutKFAntiBlocker.MutKFAntiBlocker,WTF.WTFZombiesMut,WTF.WTFMut,AdminPlus_v2_KF.MutAdminPlus?Name=NeedlesKane
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 51732->51731; refs: 583236
Log: Game class is 'KFGameType'
Log: STEAMAUTH : Steam auth system activation successful
Log: Bringing Level KF-Doom2-Final-V7.myLevel up for play (30) appSeconds: 4.472000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: SetAdminFromURL called
ScriptLog: Mutators MutKFAntiBlocker.MutKFAntiBlocker,WTF.WTFZombiesMut,WTF.WTFMut,AdminPlus_v2_KF.MutAdminPlus
Warning: Missing Function Function KFMod.MP7MFire.ModeDoFire
Warning: Missing SpriteEmitter SpriteEmitter KFMod.FlameImpact.SpriteEmitter11
Warning: Missing Function Function KFMod.KFVetSharpshooter.AddDamage
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'Timb': Can't find file for package 'Timb'
Warning: Failed to load 'KF-Lockdown': Can't find file for package 'Timb'
Warning: Failed to load 'LevelSummary KF-Lockdown.LevelSummary': Can't find file for package 'Timb'
Warning: Error loading KF-Lockdown !
ScriptLog: KFLRules = KF-Doom2-Final-V7.KFLevelRules0
ScriptLog: Game length = 2
ScriptLog: UdpServerQuery(crt): Port 7717 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 8075
ScriptLog: [~] ServerAdsKF WebAdmin loaded
ScriptLog: KF-Doom2-Final-V7.ZombieVolume0couldn't spawn collision tester, move this volume!!!
ScriptLog: No Spawn points found for KF-Doom2-Final-V7.ZombieVolume10!!!!!!!!!!!!!
ScriptLog: No Spawn points found for KF-Doom2-Final-V7.ZombieVolume5!!!!!!!!!!!!!
ScriptLog: KF-Doom2-Final-V7.ZombieVolume15couldn't spawn collision tester, move this volume!!!
Log: Resolving tripwireinteractive.com...
Log: Resolving goatse.fef.net...
ScriptLog: [~] Starting ServerAdsKF version: 101
ScriptLog: [~] DeeZNutZ - [email protected]
ScriptLog: [~] BadStreak - http://www.badstreak.comhttp://www.badstreak.com
ScriptLog: [~] There are 5 lines in the list
Log: Resolved master0.gamespy.com (69.10.30.248)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7718 successfully bound.
Log: Resolved tripwireinteractive.com (69.31.134.234)
Log: Resolved goatse.fef.net (74.120.81.85)
Log: STEAMAUTH : Sending updated server details - Kane's Big D KF Server w/ IJC, BDHR, & Kill MSGs 0 | 6
Log: STEAMAUTH : Connected to Steam Servers
Log: STEAMAUTH : VAC Security Enabled
Log: STEAMSTATS: SECURITY CHECK FAILED - ../System/WTF.u
Log: STEAMSTATS: SECURITY CHECK FAILED - ../System/AdminPlus_v2_KF.u
Log: STEAMSTATS: SECURITY CHECK FAILED - ../System/KFMapVoteV2.u
Log: STEAMSTATS: Found Read Only Package /KF_VEHICLES_BD.U
Log: STEAMAUTH : Sending updated server details - Kane's Big D KF Server w/ IJC, BDHR, & Kill MSGs 0 | 6
Also here's a copy of my KillingFloor.ini file:
Spoiler!Protocol=KillingFloor ProtocolDesc...xture<skin file> to Skinrefs(#)="<skin file>"
Wrong. I had a look in the code and they have referrenced "if it's NOT a ref THEN Skinref = so and so". If your answer was the case, it'll break every textured thing etc out there.With the update TWI did to the way weapons load you need to go into the code and change all instances of Skins(#)=Texture<skin file> to Skinrefs(#)="<skin file>"