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KF-WTFMut, betabees

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
decompile change all melee weapons to use meleedamage

remove perkpoker completely and use with server perks putting the perks within the serverperks.ini

There you go wtf mod working with welder etc.. and with perks through serverperks and no need for perk poker

(and yes i have done this and it works perfectly)

This mod is not going to die The orginal coders are revamping it with new stuff!

AND DONT FORGET TO RENAME TO SOMETING OTHER THAN DEFAULT NAME!!
 
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forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
40
0
I'd be willing to help you guys out with anything you need. I got nothing better to do since I released the BallisticWeapons port
 

Massacrer

Member
Mar 26, 2012
938
5
18
hzgaming.net
I also had someone to decompress the original textures from the illusive 144 MB down to 20 MB, I can give it to you guys if you want, but the file names are changed.
 

oOPEASOo

Member
Jul 23, 2010
39
5
8
SorrySorrySorry

SorrySorrySorry

First things first, WE ARE SORRY FOR TAKING SO LONG TO UPDATE!!!
We had general 'life' crap come up and ended up pushing the update back for about a month or so.
We are back into full swing on the update. And I am trying to get BEEEEEES to release a quick update for the textures but can't promise anything.
And thanks again for the offers to help. We need to settle some things and then we will be trying to contact peeps here soon.
 

oOPEASOo

Member
Jul 23, 2010
39
5
8
Well thats that folks...

Well thats that folks...

Bad news after bad news, sadly its all I have.
First things first, we are no longer able to work on the WTFmut.
Some serious bad luck on my part as I lost all my new textures after a Harddrive crash. :mad:
BEEEEEES seems to have stopped working on WTFmut as well for his own reasons.
I know not many people follow this thread but I figured I would be the one to put the nail in the coffin and let anyone left wondering know whats happening.
I have lost to much time and work with the lose of my harddrive and will not be coming back to the project either. If BEEEEEES feels like it is necessary to add anything he will.

I'm sorry everyone, looks like we dropped the ball on this one. :(
Goodluck everybody and best wishes to Tripwire Interactive and all those awesome modders out there that helped us out. We will never forget you or Killing Floor. Thanks for everything.


oOPEASOo
 
Last edited:

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
Sorry to hear that but hope to see you around now and then atleast. We all will look up to you for the hard work you guys did no matter what. Good luck in the future!

FluX.
 

[SM]TOPSGT

FNG / Fresh Meat
Jul 12, 2011
376
5
0
Colorado
slsnipers.enjin.com
My sympathys for any personal hardships you, family or friends might be having. You guys did a great thing for the community. WTF is a great mod with some great ideas. Let's not let it die. If there is some thing of the new work or revisions that can be posted even if incomplete please post it online and perhaps someone else might carry on with the project.
 
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shadybearfaced

FNG / Fresh Meat
Oct 20, 2013
1
0
0
I know this mod is no longer being worked on, but is there still a link to download the most recent version of it? I'd really like to be able to play it :D

(Sorry for reviving a dead thread btw.)
 

dejavu

FNG / Fresh Meat
Oct 15, 2010
3
1
0
WTFMut itself not working

WTFMut itself not working

It seems the mutator is not working when adding all the files to correct folders etc, it simply does not show up under mutator list in webadmin for example.
So i have not found a way to actually activate the mutator.
The 2 other mutators in the downloadable package are working both fine.

Any ideas?


Thanks in advance.
 

King Sumo

FNG / Fresh Meat
Jan 8, 2011
505
15
0
Brazil
www.youtube.com
It seems the mutator is not working when adding all the files to correct folders etc, it simply does not show up under mutator list in webadmin for example.
So i have not found a way to actually activate the mutator.
The 2 other mutators in the downloadable package are working both fine.
I guess you need only those two mutators + serverperks (someone correct me if I'm wrong).

Probably you missed to copy the "KFmod.KFGameType" section from "WTF 2.0.zip\WTF 2.0\sample configuration files\Example KFGameType section for KillingFloor.ini" to your KillingFloor.ini.

My server startup line looks like below:
Code:
ucc server KF-westlondon.rom?game=KFMod.KFGameType?VACSecured=true?MaxPlayers=6?AdminName=xxxxx?AdminPassword=xxxxx?Mutator=ServerPerksMut.ServerPerksMut,BossReplacer.BossReplacer,DefaultEquipmentReplacer.DefaultEquipmentReplacer -log=server.log
 
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BEEEEEES

FNG / Fresh Meat
Aug 29, 2009
480
42
0
You are 100% correct: no WTF-specific mutators will show up in the mutators list.

From the 'Setup Instructions.txt' included:
This edition relies on three mutators:
1. Server Veterancy Handler V7 by Marco [http://forums.tripwireinteractive.com/showthread.php?t=36065]
2. Default Equipment Replacer by Beeeeees
3. Boss Replacer by Beeeeees
Adding the WTFMut classes to Sever Veterancy Handler's .ini file gets classes and gear in-game.

Adding WTFMut zombies to KFGameType in KillingFloor's .ini file gets the custom zeds in-game.

Sample .ini files are given for both in the 'sample configuration files' folder that is in the zip file.

Edit: Dejavu, did you get it going?
 
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Rambo

FNG / Fresh Meat
May 15, 2009
6
0
0
Spawning

Spawning

Is there a trick to getting FPs and MPs to spawn? Everything else is working fine. I was just wondering if I am doing something wrong.

PS. This mod is wicked sweet.
 

farrapito

FNG / Fresh Meat
Jan 14, 2013
40
0
0
[Spain]
Hey BEEEEEES , amazing job with the new version of the mut :) ; now all is working fine but the " strange " thing is :
-Im using the " Zed manager " to add the zeds to 1 new vote Option in the server , and the problem is the Hateriarch always spawn in round 2 , then 3 , 4 , 5 etc...
I tried to set the Boss class to the hateriarch to make him spawn only in the last round but seems he " dont want " , and spawns in round 2 D: