I have been mixing this mutator with a number of other ones, which has allowed me to use the Metal Clots and the Hateriarch as well as the weapons without the skins or their added effects. When disabling my other mutators I then see the other available WTF zeds.
I have a big concern though, which is that the skins are not working for the weapons, with the exception of one time. I have no idea why they worked that one time, but they did... and I loved them all! For weapons that have a similar counterpart like the Self Destruct it looks just like the Pipe Bomb while I am holding it. If I drop it on the ground it then all of a sudden looks the way that it should appear. This surprisingly does not hold true for the Lethal Injection, Fire Axe, and Ban Hammer. They look and work like they should.
I have been working on finding a solution for quite a while, and now I am finally just asking for help.
Here's a copy of a fresh server.log:
Also here's a copy of my KillingFloor.ini file:
Wrong. I had a look in the code and they have referrenced "if it's NOT a ref THEN Skinref = so and so". If your answer was the case, it'll break every textured thing etc out there.With the update TWI did to the way weapons load you need to go into the code and change all instances of Skins(#)=Texture<skin file> to Skinrefs(#)="<skin file>"
class WTFEquipSelfDestructAttachment extends PipeBombAttachment;
#exec OBJ LOAD FILE=WTFTex.utx