KF-Wretched

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dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
KF-Wretched by =Z.E.D=dextronaut

here is the final of the first map ever for KF retail to use only textures, sounds, and static meshes from KF mod 1.0.

http://www.filefront.com/15456613/KF-Wretched.rar

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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
Looks SEXY!

Looks SEXY!

I have to admit, you are one the most skilled map makers that I have ever known! GJ :D
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
I have to admit, you are one the most skilled map makers that I have ever known! GJ :D

thanks man :p been wanting to do a 1.0 style map for a long time. its difficult at first because you only have so much to work with, but after you study alex's 1.0 maps enough, you can see how creative he is with such limited stuff to work with.

im starting on another 1.0 style map, using stuff from west london mostly but im planning on doing something different. heres the first part done, looks very west london but the rest of the map is going to be more different like STALKER kind of style.

kf-noname.png
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
thanks man :p been wanting to do a 1.0 style map for a long time. its difficult at first because you only have so much to work with, but after you study alex's 1.0 maps enough, you can see how creative he is with such limited stuff to work with.

im starting on another 1.0 style map, using stuff from west london mostly but im planning on doing something different. heres the first part done, looks very west london but the rest of the map is going to be more different like STALKER kind of style.

kf-noname.png

I-is-is-isn't th-tha-that... That lo-looks like KF 1.0 singleplayer campaign!
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
I-is-is-isn't th-tha-that... That lo-looks like KF 1.0 singleplayer campaign!

yup. i do that kinda stuff so mod vets like you, nath, etc, will recognize it and say hey i remember that. also i like that it gets ppl interested in the mod, they see this stuff and say, "wow kf mod is pretty cool, i want to play it".. ill post more screenshots as i work on the map.
 

Aerowinder

FNG / Fresh Meat
May 21, 2009
51
0
0
I only got to play one round on this map, so I didn't get to really explore, but I noticed that the flashlight is very dim. Why are some maps this way, and some aren't? I'm not sure how that works from a mapping standpoint, but I dislike it very much.

No trader model in the sewers. I never played 1.0, so I don't know if that's how it was supposed to be, just seeking clarification.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
I only got to play one round on this map, so I didn't get to really explore, but I noticed that the flashlight is very dim. Why are some maps this way, and some aren't? I'm not sure how that works from a mapping standpoint, but I dislike it very much.

No trader model in the sewers. I never played 1.0, so I don't know if that's how it was supposed to be, just seeking clarification.

honestly the flashlight needs a bit more work because it doesnt act well when youre outside (it needs a surface to bounce off of) but when youre inside the bldg it works fine.. also, this is unreal engine so it can react pretty badly to surfaces: BSP, static meshes, terrain, certain textures, etc.. anyways, yeah i know what youre talking about, it is really dim when youre outside unless you point it at the ground. i dislike it also.

i used the "trader" from 1.0, the weapons locker. in 1.0 you would have these lockers scattered throughout the maps and you would run over and buy from them at any time (zombies would get you if you didnt have someone watching your back). sadly i couldnt recreate this because im no good in coding so whatever. so instead i just put the locker in the traders room. it has a 3 way kinda effect:

1. you learn kf history.

2. mod vets get all nostalgiac and weepy :p

3. it keeps with the 1.0 theme of the map.

PS: for new mappers, you dont need to have the physical trader in the trader room, the physical trader is just to remind ppl what they are doing XD

PPS: i like to type.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Just tried to download this but Filefront keeps returning the same error after 5 tries, it's not available or it's being processed.

Does the download work ?
 

havoc

FNG / Fresh Meat
Oct 21, 2009
30
2
0
good map i played in solo nice look

just one probleme at the final wave ,the patriarch respawned on me (yeah realy on my head..) i was camping near the trader room if i remind
 

SgtHermann

FNG / Fresh Meat
Jun 17, 2009
113
9
0
very creepy, good layout, good aktion.

two cosmetic issues:

outside some grassbundles are not on the terrain.

the traderstyle is not my thing. i understand what u aming at but in kf there are some conventions regarding the trader. the texture of the door and the female trader inside behind some kind of counter. u bended this convetion in ur other maps by using the 2.5 trader and i could accept this but the locker goes to far for my taste. i know in kf 1.0 there was this locker and u could acesses it all the time wich was a great feature. the new kf player cant understand a highcontext like this.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
the traderstyle is not my thing. i understand what u aming at but in kf there are some conventions regarding the trader. the texture of the door and the female trader inside behind some kind of counter. u bended this convetion in ur other maps by using the 2.5 trader and i could accept this but the locker goes to far for my taste. i know in kf 1.0 there was this locker and u could acesses it all the time wich was a great feature. the new kf player cant understand a highcontext like this.

thank you for playing it and your opinions :D

1. the trader door looks really out of place, doesnt look natural. so ive decided to quit using it because it looks really odd, so now i use a normal looking door that blends in the map.

2. if a new kf player cant understand that they need to trade in there because they dont see the counter or another human in there, then they need a brain transplant. its a room with a locker, you go in and press E, i dont know how that could upset anyone lol.

i know the conventions of the trader but if i am going to spend this much time on this map, i should be able to do whatever i want to the traders room. i hope you understand.
 
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[AU]hatori_hanzo

FNG / Fresh Meat
Oct 31, 2009
145
7
0
51
Argentina, South America.
I just love it , never played the old mod so my impression was " holy salami! This is Creepy !!!...cant imagine how was playing these kind of maps in the oldie KF "
Lord DEXTRONAUT i Have to Beg u Give me More maps like this one ...Feed me Plz !!!
I love KF retail and it
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
I remember KF 1.0 like it was yesterday.*Sniff*
I remeber the tactical 9mm that had a flashlight, I remeber the trader was this gun locker that would open, I remember the singleplayer campaign! I remember hiding in the church in westlondon, I remember when it was first released! I remember everyone from the forums! Although I never signed up for it I still went on! I remember RoBoT, KiCk3R, Alex, Slappy Cromwell, everyone! I remember that super long story of this man that gets rescued by the DRF! But you know what I remember the most? I remember how scary and awesome it was! You know what, I think I'm going to play it right now! :D
 

havoc

FNG / Fresh Meat
Oct 21, 2009
30
2
0
good map
i like that style of weird texture ^^
and the traders take just few second to be understood

maybe a bit short.. inside is short, outside is big but empty

anyway good map
dextro pleas make an other WBmission map :D