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All lights in main big room now break and red emergency light turn on in there.
Doors have been added to lower big room.
Fixed players waiting in lobby being in the spawn area.
Added a few more ammo spots.
1.1 -
Red emergency lights added to rooms where lights break and are activated when lights are broken.
Zeds should no longer keep jumping off from catwalk in main big room.
Main Big room now also has the dna Light destructible to make it a less viable place to defend the whole game.
Changed lower big room by removing zed spawn in back of room so hopefully now it should be a lot easier to defend.
This is my first map and also I have only been using udk/KF2 sdk for a few weeks now (UE4 and cryengine a lot longer though so learning it was not difficult).
Let me know what you think and also anything that is broken that needs to be fixed. The boxes blocking the zed spawn areas are temporary as I just want to make sure everything works before I start doing more unique things for most areas.
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