KF-Walkways_Beta5

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Basic_Infantry

FNG / Fresh Meat
Jun 1, 2009
177
20
0
Myerstown, PA
I overhauled the look and actually added some lights.

Fixed some pathing, reworked weapons and ammo spawns and here it is

Link:

[url]http://files.filefront.com/KF+Walkways+Beta57z/;13913580;/fileinfo.html[/URL]

Screens:

Shot00006-3.jpg


Shot00005-2.jpg
 

driftwood

FNG / Fresh Meat
Jun 9, 2009
672
22
0
Gold Coast, Qld, Australia
The lighting is nice. I find the cash lying about a bit tacky, the weapons hmm I dunno up to you really. My only real gripe was that the zeds don't seem to path real well around the walkways. Have you considered putting jump pads all over the place for Zeds to use to get between the levels? It might look silly but would probably be more fun to play.
 

Basic_Infantry

FNG / Fresh Meat
Jun 1, 2009
177
20
0
Myerstown, PA
The lighting is nice. I find the cash lying about a bit tacky, the weapons hmm I dunno up to you really. My only real gripe was that the zeds don't seem to path real well around the walkways. Have you considered putting jump pads all over the place for Zeds to use to get between the levels? It might look silly but would probably be more fun to play.


Yeah I'm working on the pathing....they just don't wanna go up more than one to get a player? Cash is just for the heck of it, top level to give someone something to run there for :) Zeds seem pretty brainless sometimes, LOL Jump pads hmmm raining zeds.....