Another old mod favourite i'm pleased was ported to KF retail.
The original map is created by Kyben. The ported map was great. Unfortunately, it contained no sound at all (no music actor, no map ambience, sfx, etc).
So I decided, even with my (very) limited knowledge of UED, to have a go at jazzing it up a little, with perhaps one or two tweaks. So, here I present to you KF-Train:
Horzine's mobile research labs have come under attack after the specimens escaped from storage. All staff and crew have either been eaten or killed.
Alpha Team has boarded the moving train to take out any remaining hostiles. Rumour has it, Horzine's head of Research, Kevin Clamely has a collection of priceless treasures stored in the cargo area. These are unconfirmed rumours of course.
Prepare yourself for a one way ticket. To Hell.....
Known issues:
- Killed Zeds fall through geometry. - fixed. thanks to JustFilth for his advice
- Some areas (trader's room floor and one or 2 other parts) won't light.
If anyone knows how to fix (which i'm sure you guys will), feel free or hit me up on Steam to share the knowledge!
Hope you enjoy this map as much as I did tinkering with it. And once again, all props go to Kyben for creating this beauty.
http://game-bloggers.co.uk/Files/KF-Train.rar
The original map is created by Kyben. The ported map was great. Unfortunately, it contained no sound at all (no music actor, no map ambience, sfx, etc).
So I decided, even with my (very) limited knowledge of UED, to have a go at jazzing it up a little, with perhaps one or two tweaks. So, here I present to you KF-Train:
Horzine's mobile research labs have come under attack after the specimens escaped from storage. All staff and crew have either been eaten or killed.
Alpha Team has boarded the moving train to take out any remaining hostiles. Rumour has it, Horzine's head of Research, Kevin Clamely has a collection of priceless treasures stored in the cargo area. These are unconfirmed rumours of course.
Prepare yourself for a one way ticket. To Hell.....
Known issues:
- Killed Zeds fall through geometry. - fixed. thanks to JustFilth for his advice
- Some areas (trader's room floor and one or 2 other parts) won't light.
If anyone knows how to fix (which i'm sure you guys will), feel free or hit me up on Steam to share the knowledge!
Hope you enjoy this map as much as I did tinkering with it. And once again, all props go to Kyben for creating this beauty.
http://game-bloggers.co.uk/Files/KF-Train.rar
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