KF-TrailOfTheWoods-Reborn

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avp2501

FNG / Fresh Meat
Jul 4, 2009
977
51
0
Lost in the land of Magic
This is a remake of the old classic KF-Trailofthewoods. Permission not granted by Boxxxed - Unable to reach him.

Current Release Version: 1-3d (9.81mb uncompressed)

Playable: Yes

Whitelisted: Yes (1-3d)

Photo Gallery:




Trader Path now follows the Trail which players use.





Videos:


N/A

Description:


Investigating a rural truck stop your team finds something wrong. You all take the truck left running farther down the trail...

Map Size:

Medium

Current Trader Count: 6

  1. North West
  2. North
  3. North East
  4. South West
  5. South
  6. South East
Map Optimization:

Runs much faster than the original - could still use more optimizing.

Beta Downloads:

Mod Db: V1-3d
FileFront: V1-3d
Megaupload:

Special Thanks:

  • Boxxxed - For making the original map.

 
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avp2501

FNG / Fresh Meat
Jul 4, 2009
977
51
0
Lost in the land of Magic
So Whats New?:

  • Bug Fixes - Tons of issues fixed.
  • Exploit Fixes - Things like being able to shop at any time and being able to get high above the zombies.
  • New Trader Path - Trader path is now working and easy to follow.
  • Difficulty Increase - For those that like a challenge.
  • New Aesthetics - Just some changes to show it's a remake and not an update.
  • New Traders - This gives the map more variations since people rarely stray from the trader.
  • Improved Zombie Spawning - Zombies now spawn all around you instead of just one direction.
  • Optimization - Improved FPS.
  • AI Path Rework - Path network has been drastically changed for better zombie behavior.

 
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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,468
2,503
0
Canada
I remember you told me about this! This was one of my first and favourite custom KF maps, I used to play it with my little bro all the time! Ah good times, downloading this ASAP to play with my bro again!
 
  • Like
Reactions: anthracy

BartBear

Active member
May 15, 2007
1,206
23
38
Poland
www.red.orchestra.pl
Code:
Failed to load 'KF-TrailOfTheWoods-Reborn-V1-2a': Can't find file for package 'KF-TrailOfTheWoods-Reborn-V1-2a'
Failed to load 'KF-TrailOfTheWoods-Reborn-V1-3b': Can't find file for package 'KF-TrailOfTheWoods-Reborn-V1-2a'
Failed to load 'LevelSummary KF-TrailOfTheWoods-Reborn-V1-3b.LevelSummary': Can't find file for package 'KF-TrailOfTheWoods-Reborn-V1-2a'
Error loading KF-TrailOfTheWoods-Reborn-V1-3b !
 

avp2501

FNG / Fresh Meat
Jul 4, 2009
977
51
0
Lost in the land of Magic
Code:
Failed to load 'KF-TrailOfTheWoods-Reborn-V1-2a': Can't find file for package 'KF-TrailOfTheWoods-Reborn-V1-2a'
Failed to load 'KF-TrailOfTheWoods-Reborn-V1-3b': Can't find file for package 'KF-TrailOfTheWoods-Reborn-V1-2a'
Failed to load 'LevelSummary KF-TrailOfTheWoods-Reborn-V1-3b.LevelSummary': Can't find file for package 'KF-TrailOfTheWoods-Reborn-V1-2a'
Error loading KF-TrailOfTheWoods-Reborn-V1-3b !

Managed to reproduce the error. Will now attempt a fix - Thanks for the report BartBear
 

Freshmeat

FNG / Fresh Meat
Jan 17, 2010
279
59
0
Great news. The old version is in rotation on our server as it is so much fun. Will definitly keep an eye on this thread for when it is whitelisted.
 

gusone

FNG / Fresh Meat
May 2, 2009
1,512
270
0
Sidcup
steamcommunity.com
TorW is one of my top 3 maps (along with Bedlam and Hospital Horrors DCF). Not sure how to take this interferance to the map. I'll have to take a look and decide.
 

gusone

FNG / Fresh Meat
May 2, 2009
1,512
270
0
Sidcup
steamcommunity.com
Had a run through and it appears to respect the original. However the Zeds walking through trees and fences is just horrible. Terminator 2 shapeshifting Zeds. No thanks.
 

avp2501

FNG / Fresh Meat
Jul 4, 2009
977
51
0
Lost in the land of Magic
The Zeds walking through fences is just horrible.

One of the many problems the zombies faced was getting over the fences and quite alot of them were getting stuck. Tried using blockers to give the zombies better grip as it were and they just ended up sliding along the fences in the most unnatural way.

For now zombies can walk through the fences until I find a way for them to jump over the fence without A) Looking stupid, B) Getting stuck on the fence / interfering with zombie behavior.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,071
743
0
33
liandri.darkbb.com
Are the sections of the fence one model? Or are the horizontal planks and the posts separate? If they're all one model you can give it a custom collision.
Place a fence-section and make stairs with the builderbrush that lead over it. Give them a really short step-length. Like 2.
ZEDs (and players) can still walk up stairs like that but it's really steep so ingame it doesn't look or feel like stairs but like sliding up (or vaulting over for that matter). Now rightclick the fence-section and chose Save Brush As Collision. This affects the StaticMesh in the package! Not just the one(s) in your level. If it's part of an official package place one first, rightclick it and chose Convert To StaticMesh. It's already a StaticMesh, but this way you can save it in another package, e.g. myLevel. Use the myLevel copy for the stairs-treatment then.

When you're done make sure the stairs are pointing in the right direction so the ZEDs coming from the outside can actually get up. Rightclick the gray bar over your 3d viewport and click View -> Show Collision to make the stairs visible so you can rotate or mirror the fence-sections that need it.

About the problem in your PM where one map had an effect on another map: Go to your system folder and delete/move/rename every file that has the name of your map or the name of the other versions. Maybe something got mixed up there.
 
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