KF-TrailOfTheWoods Final Release!!!

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Boxxxed

FNG / Fresh Meat
May 22, 2009
228
2
0
33
Ontario, Canada
All problems have been fixed and the map is now fully playable. No more spawning issues, no monsters gone missing. Added some visual effects. I now consider it 100% finished.

Server Owners please update your map. Previous versions have issues. Thanks.

Download Here.

http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-TrailOfTheWoodsFINAL.7z

Screenshots
http://img19.imageshack.us/img19/4492/shot00009e.png
http://img15.imageshack.us/img15/9026/shot00013e.png
http://img8.imageshack.us/img8/4319/shot00014ugo.png
http://img200.imageshack.us/img200/5922/shot00013y.jpg
http://img8.imageshack.us/img8/6677/shot00021q.png
http://img199.imageshack.us/img199/5288/shot00020w.png
http://img38.imageshack.us/img38/3272/shot00019d.png
http://img13.imageshack.us/img13/3626/shot00018yei.png

I've uploaded an update which can be found at the above link. Delete the old one and replace with the new.
 
Last edited:
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Reactions: Stixsmaster

Templarion

FNG / Fresh Meat
May 26, 2009
288
3
0
I tested the map a couple of times. The houses are very well done and the surroundings look great. Lots of details and the basics work well. I like this map. However, I encountered a few disturbing things...

Improvement ideas
1) I understand that the fences near the trees are meant to block players getting into the woods. That's fine. However, there are lots of other fences near the houses that players cannot climb on but the mutants can. This is one of the common problems in the most maps. Always make players able to climb/jump over fences if there is not a really good reason to oppose this.
2) I don't remember was it first or second wave in the newest version (final v2) of this map. Anyway, the last mutant dissappeared somewhere in the woods but refused to die. We didn't try this version again so I don't know how to repeat this bug. I had a feeling that the mutant fell through the ground or something because sometimes we heard it really close but we didn't see it. Grenades and shooting blindly into the forest didn't help anything.
 

Stixsmaster

FNG / Fresh Meat
May 14, 2009
170
3
0
32
www.stixsworld.com
Ah I think you for adding the 2 to the filename...

Cuz I do already have the original final release version on server...so yea...

I applaud for that...but yes I am enjoying the updates still and well you are a master mapper in my opinion...keep up the good work please...

---Stixsmaster
 

eamonn

FNG / Fresh Meat
Jun 17, 2009
34
0
0
By "spawning issues" do you mean spawning and having no truck to bring you to the trail?
 

Boxxxed

FNG / Fresh Meat
May 22, 2009
228
2
0
33
Ontario, Canada
Yes, though that should have been fixed in the second release. I've only ever seen issues in KF-TrailOfTheWoods2 offline in Solo and never online. I don't know why there is a discrepancy. In the Final release possibility of being stuck at the truck stop has been removed. As you will see when you play :)
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
Liking this map alot. Looks great. Channels the team down small close trails. Mobs come from all directions. Causes absolute chaos on a freindly fire server, people caught in cross fires and I LOVE IT! Very pretty map and nice and dark also. MORE FLASH LIGHT MAPS MAP MAKERS!

You can tell its a good 'un people who join just dont know where to go since there is no obvious sweet spot when on the trails. It results in a chaotic nightmare but I'm sure we'l sort it. Nice one
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Liking this map alot. Looks great. Channels the team down small close trails. Mobs come from all directions. Causes absolute chaos on a freindly fire server, people caught in cross fires and I LOVE IT! Very pretty map and nice and dark also. MORE FLASH LIGHT MAPS MAP MAKERS!

You can tell its a good 'un people who join just dont know where to go since there is no obvious sweet spot when on the trails. It results in a chaotic nightmare but I'm sure we'l sort it. Nice one

You'd see more flashlight maps if the flashlight wasn't limited to a paltry 2 weapons...