KF-[TE]LostForestBeta

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zamiba64

FNG / Fresh Meat
Jun 2, 2009
47
0
0
Map Name: KF-[TE]LostForestBeta
Map Creator: ZaMiBa64
File Size: 11.9Mbs
Download Link: http://te-community.com/KF-[TE]LostForrestBetafinal.rom

Ok Well basically this map is about a forest, an youre stranded with 6 other people an you must survive. It's sorta random but i spent alot of hard work an time into it (More or less free time) trying to make something fun for my community once again. So far we have enjoyed it an decided that we should post our very own map on TWI Beta Maps, since it isn't done yet. Below you can see some in game images, please note its from the sdk so don't complain about the apples lol.

Also note, i did use TWI Farm Houses.

Whats in this map?:
-The Whole map is the trader!

-Teleportor
-Caves
-THICK woods
-Three different hold outs with ammo an arms
-and more just look around!

MORE PICTURES TO COME!

TELF.bmp

2.jpg


Please leave comments on what could be improved!
 
Last edited:

zamiba64

FNG / Fresh Meat
Jun 2, 2009
47
0
0
Okay, thanks. i was planing to do that later since im sorta always changing the map an all. Also i was wondering, are there any guild lines for whitelisted maps? obviously no perk leveling maps but can secret areas be bad?(But still accessible to zombies of course). Like heres a list of questionable things in my opinion to the map that could make it not whitelisted.

-The Teleportor to the roof of the main house(Where you spawn).
-The Caves.
-The unfinished hole under the porch in the back(Still zombies can get you).

Anyway if there is a guild line for it it be appreciated if someone could show me! Thanks :D
 

S281

FNG / Fresh Meat
Nov 23, 2009
198
62
0
CA
As long as zeds can get to the player with no problem it should be fine. Also, make sure you don't have weapons like Scar and AA12 spawning in the map. I wouldn't add an excessive amount of ammo boxes either. And make sure to have blocker volumes around objects so players can't jump on top of them.
 

zamiba64

FNG / Fresh Meat
Jun 2, 2009
47
0
0
Okay, so basically i have to make it impossible to get to unwanted areas like lets say some rocks? or out of the map? Zombies should be able to get everywhere. An yes, i will not add any Caches of ammo or a high level of guns eather.

What would a good amount of ammo be on that map? 13? just randomly placed in the map? Right now i do believe there are 8 ammo boxes im keeping.

Thanks :D
 

Z-MAN

FNG / Fresh Meat
Jun 23, 2009
248
9
0
nice look:)

Ah...some Exploitys ...:(
 

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