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I started this map yesterday with a simple idea. A map where the floor is constantly shifting. It developed into a fully playable map that offers some very unique gameplay to Killing Floor. It is still in it's "infant stage" but I have checked it out haven't found any game breaking problems. There will be some slower moments in earlier waves as the zeds have indirect paths to the player, but, I guarantee you, they will sneak up on you and land on your face at some very inopportune times as the waves go by. I recommend playing with other people and if you want a challenge use the normal gravity map rather than low grav. Up for a big challenge, use brutes with normal gravity.
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