this needs a lot of work, ill post some more pics when its finished more.
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This looks like a boring version of Killing floor's boring map "farm".
getting better already i see , the idea of the map looks good i would recommend making terrain for the level tho also you can use the terrain to randomly put tree's and grass down for you as well tho i would highly recommend
not to for the grass..... really bogs down the system.. unless you ha it only put a littlebit here and there. also i would recommend haveing quite a bit of fog to help with lag, wich generally comes with most forest maps like wyre..
you'll have to start from scratch on ur pathnodes tho but thats super easy just takes a bit.
handy tuts to help you along:
terrain->>>> [url]http://wiki.beyondunreal.com/Legacy:Creating_A_Terrain[/URL]
skybox->>>> [url]http://wiki.beyondunreal.com/Legacy:Building_A_SkyBox[/URL]
sunlight/moonlight->>> [url]http://wiki.beyondunreal.com/Legacy:Adding_Sunlight[/URL]
Level design general->>>> [url]http://wiki.beyondunreal.com/Legacy:Map_Design[/URL]
Another good one i like->>>> [url]http://wiki.beyondunreal.com/Legacy:Making_Architecture[/URL]
my personal favorite Map Flow ->>>> [url]http://wiki.beyondunreal.com/Legacy:Map_Flow[/URL]
now obviously the last 2 don't exactly pertain to killing floor in general but they provide good tips on mapping
and Last but not Least Every level makers #1 goal should be Uber-spectacular-funamonium: this is my way of saying keep it fresh, fun, and clean(clean in the sense of everything works as it should)
its VERY early screenshots of his map. im sure KF-Hell looked just as boring when you barely started it.
That is true dex. And people let me know it needed more detail. All I'm doing is lighting some fire under someone's butt to do more.
Prodigy has two choices after someone leaves a message like mine.
1. Cry that someone was mean and give up or
2. Get mad and show me what kind of a kick *** map he can make
Personally I think he'll choose number 2