Were getting stuck on this one.
On the 3rd or 4th wave, the trader door seems to be locked? Near all the zeds in the test tubes.
What am I missing?
Ever since I finished this version I have been on the fence as to whether it
You wont make any friends making it easier mate. Look at TWI maps Wyre and Bedlam - seems hard is the new way to go. You don't want people cracking your maps overnight. We have a DSAS 'er who hates Suburbia because he finds it difficult - naturally we always vote for it when he's online playing just to wind him up haha.
i didnt think suburbia was hard at all :-| i played by myself on your hard FF server, and i managed to beat the map just using Commmando. first time ever playing the map.
Play it with 6 people.
Gimpymoo – There are four total trader locations in Suburbia. Their locations are behind the church, on the side of the gas station, the second floor of the central building, and inside the building with the destroyed wall next to the parking lot. If it is suburbia that you’re referring to then does any of the above locations sound familiar?
I am glad ZiO separated the interior from the exterior modeling - was much easier for me to make materials that way. I guess we could have attached them together in the end, but we were putting in late hours daily to meet the deadline.. wasn't even a thought at the time - lol. Interiors are culled btw. Items we wanted to tweak and implement are now being addressed as the map gets polished. (spoiler - here's a new asset I finished today):Hello again guys. While going in to steal your rigs.Which I had to figure out how at first. Got er done. Probably not the easiest way. LOL. Anyways. I noticed the rigs are more then one static mesh. Did you ever think of making it into one?...
I am glad ZiO separated the interior from the exterior modeling - was much easier for me to make materials that way. I guess we could have attached them together in the end, but we were putting in late hours daily to meet the deadline.. wasn't even a thought at the time - lol. Interiors are culled btw. Items we wanted to tweak and implement are now being addressed as the map gets polished. (spoiler - here's a new asset I finished today):
Really liked this map and going to put it on my server. Only thing I would say is it could use some more optimisation to make it really great. Was getting 20-35 fps, dipping down when under attack or on fire which is when you least want lag.![]()
+1. The map is pretty much unplayable due to all the emitters.
+1. The map is pretty much unplayable due to all the emitters.