KF-Suburbia

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xyrz

FNG / Fresh Meat
Jul 27, 2009
187
2
0
Take your time man. Good to hear that you are still working on this.

With the new update the gameplay of this map got better.
 

Gimpymoo

FNG / Fresh Meat
Oct 24, 2009
58
7
0
Were getting stuck on this one.

On the 3rd or 4th wave, the trader door seems to be locked? Near all the zeds in the test tubes.

What am I missing?
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

Were getting stuck on this one.

On the 3rd or 4th wave, the trader door seems to be locked? Near all the zeds in the test tubes.

What am I missing?

Umm? I never saw the test tubes. Either you have the wrong map or I really missed a section.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
decent map :D i played it yesterday on gusones server. some things that i noticed:

-the vehicles are scaled a little too big?

-could ease up on the emitters, my fps dropped quite a bit. i notice you have an those smoke emitters everywhere on the streets, maybe take out 3 or 5?
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
You wont make any friends making it easier mate. Look at TWI maps Wyre and Bedlam - seems hard is the new way to go. You don't want people cracking your maps overnight. We have a DSAS 'er who hates Suburbia because he finds it difficult - naturally we always vote for it when he's online playing just to wind him up haha.

i didnt think suburbia was hard at all :-| i played by myself on your hard FF server, and i managed to beat the map just using Commmando. first time ever playing the map.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
ZiO, just wanted to pop in and say:

This is the best custom city map I have played for KF. Others may not agree...but between the design, custom meshes and textures, this map really won my heart.

I have one recommendation though.

Revisit the upstairs of the Piggy Bank. It's THE camp spot that we've found for the map, as there are very few other reliable camp spots with limited access. It's not a guaranteed win...but I play on less of this map than I would like, because we always head to that spot. Maybe put a ceiling spawn in there?

Although it has been fun getting shot through the windows by the Husk, since the update.

Anyways, I thought this one was a gem when I found it. Lots of varied environments, and the fighting at ground level can be epic. Great work.

i didnt think suburbia was hard at all :-| i played by myself on your hard FF server, and i managed to beat the map just using Commmando. first time ever playing the map.

Play it with 6 people.
 
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ZiO

FNG / Fresh Meat
Jun 22, 2009
23
0
0
Gimpymoo – There are four total trader locations in Suburbia. Their locations are behind the church, on the side of the gas station, the second floor of the central building, and inside the building with the destroyed wall next to the parking lot. If it is suburbia that you’re referring to then does any of the above locations sound familiar?

dextronaut – the vehicles might be scaled a tad to big, I will take a look. Emitters have been brought up before and I guess the optimizations that I have previously done still requires some tweaking. The upcoming build will address that along with some other optimizations for lower spec pc’s.

gusone– some good points you have made. I will keep its current difficulty but address areas that might be a little too easy to defend as Nenjin pointed out.

Nenjin - I appreciate your generous complements! :D The second level in the piggy bank was one of the first solid defensive locations in Suburbia. I will definitely look into making this area a tad bit harder to defend.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
Gimpymoo – There are four total trader locations in Suburbia. Their locations are behind the church, on the side of the gas station, the second floor of the central building, and inside the building with the destroyed wall next to the parking lot. If it is suburbia that you’re referring to then does any of the above locations sound familiar?

gimpy was refering to someone elses map i believe.
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
But...but...but the Piggy bank is the only half safe place! ...and that's pushing it. Put a spawn on there and it'll be worse than hell haha. How about breaking the weld the door instead...? And judging any map played with less than 6 people is a big No No - especially this one. I am surprised the loonies who run 20+ man servers don't host this map. Their players would love it to bits.
 
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THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

Hello again guys. While going in to steal your rigs. :D Which I had to figure out how at first. Got er done. Probably not the easiest way. LOL. Anyways. I noticed the rigs are more then one static mesh. Did you ever think of making it into one? That is what I did when I stole them to I could blow them up.

Not sure if that would help FPS or not.
 

Dregs

FNG / Fresh Meat
Oct 4, 2009
33
18
0
Charleston, SC, USA
www.dregsld.com
Hello again guys. While going in to steal your rigs. :D Which I had to figure out how at first. Got er done. Probably not the easiest way. LOL. Anyways. I noticed the rigs are more then one static mesh. Did you ever think of making it into one?...
I am glad ZiO separated the interior from the exterior modeling - was much easier for me to make materials that way. I guess we could have attached them together in the end, but we were putting in late hours daily to meet the deadline.. wasn't even a thought at the time - lol. Interiors are culled btw. Items we wanted to tweak and implement are now being addressed as the map gets polished. (spoiler - here's a new asset I finished today):
 

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Psycho_Sam

FNG / Fresh Meat
Mar 6, 2006
1,242
16
0
35
Birmingham, UK
www.rawgames.co.uk
Really liked this map and going to put it on my server. Only thing I would say is it could use some more optimisation to make it really great. Was getting 20-35 fps, dipping down when under attack or on fire which is when you least want lag. :p
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
I am glad ZiO separated the interior from the exterior modeling - was much easier for me to make materials that way. I guess we could have attached them together in the end, but we were putting in late hours daily to meet the deadline.. wasn't even a thought at the time - lol. Interiors are culled btw. Items we wanted to tweak and implement are now being addressed as the map gets polished. (spoiler - here's a new asset I finished today):

I tried to use them; however, I did not. I had your rigs and a couple from the DOTZ rigs. I was gonna give credit where it was due. It played great in solo. I transferred it to multi and no go.

I could have made it work by adding more files. I am trying to keep all to my level. I ported of the new static meshes into my level and added new skins to my level. I could not pin down witch one was giving me a problem so I got rid of all the meshes that I knew where not mine or Tripwires.

They are still awesome though. I decided to play with skins like you did with the stock car. So it least looks like a couple new cars. LOL.

Great hydrant.


Great map once again. Keep up the good work.
 
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Discoisntdead

FNG / Fresh Meat
Jun 30, 2009
332
3
0
Really liked this map and going to put it on my server. Only thing I would say is it could use some more optimisation to make it really great. Was getting 20-35 fps, dipping down when under attack or on fire which is when you least want lag. :p

+1. The map is pretty much unplayable due to all the emitters.