KF-Subterrane
Version: 3d (current final)
Map Size: Medium
Screenshots:
Special Features:
- Destructable lights indoors, permanent light outdoors.
- Emergency lighting triggered by destroying certain things in the map.
- Couple extra spawns for specimens triggered by destruction, so better kill those sirens quick and watch out where you nade things.
Description: This is an "outpost-style" bunker located underground within a large cave system.
Change Log:
Spoiler!
V1
-First Build
V2
- Changed the layout of the "command center" room
- Fixed a few spawn inssues and other minor bugs
- Minor lighting changes
v3
- Tweaked lighting in the whole map.
- Tweaked/Fixed roof spawns that werent working as intended.
- Fixed the vent spawns that stopped spawning specimens after the first time.
- Combined a bunch of floor pieces for better blood effects and performance, where possible.
- Added more ammo/weapon spawns.
- Added some minor details here and there.
- Improved performance in the whole map.
Notes: Map should be bug free and fully playable, but if you still find something let me know and I will see if it requires fixing.
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