EDIT: Updated with a new version where I fixed a few lighting errors, added a shortcut in the middle to get past the button controlled doors if teammates are unhelpful, and added a trigger which informs players about the portal shortcuts. Also fixed a few bugs.
Map Name: KF-StillAlive-v1
Playable: Yes
Map Download/Download Size: Click Here! (5mb packed / 40mb unpacked)
Special thanks to Falidell for his trigger pack, and Argentina for providing the glados model/texture.
Description of map:
A rather big portal themed map with a few "fun" features:
- Button controlled moving platform for a quick escape from the specimens (or, not so quick)
- A tube you can use to travel accross the map in seconds. Causes heavy falling damage so use only on 80+ HP or so.
- Button controlled lift which you can use to gain access to a "suprise" deployer. Can be triggered every 120 seconds. Spawns a random weapon OR a fleshpound(s).
- Included portals near the spawn which teleport you to the trader but they are only accessable during trader time. Due the large distances I thought this was the best solution in case of late joiners (or people who died). I tried to make the spawn area hard to camp on so you cant just stay there.
Screenshots:
More screenshots here: http://steamcommunity.com/id/hateme89/screenshots/
Video Previews:
KF-StillAlive_B1 - YouTube
A bit of a gameplay vid by Beastfiend:
KF-StillAlive Gameplay - YouTube
Map Name: KF-StillAlive-v1
Playable: Yes
Map Download/Download Size: Click Here! (5mb packed / 40mb unpacked)
Special thanks to Falidell for his trigger pack, and Argentina for providing the glados model/texture.
Description of map:
A rather big portal themed map with a few "fun" features:
- Button controlled moving platform for a quick escape from the specimens (or, not so quick)
- A tube you can use to travel accross the map in seconds. Causes heavy falling damage so use only on 80+ HP or so.
- Button controlled lift which you can use to gain access to a "suprise" deployer. Can be triggered every 120 seconds. Spawns a random weapon OR a fleshpound(s).
- Included portals near the spawn which teleport you to the trader but they are only accessable during trader time. Due the large distances I thought this was the best solution in case of late joiners (or people who died). I tried to make the spawn area hard to camp on so you cant just stay there.
Screenshots:
More screenshots here: http://steamcommunity.com/id/hateme89/screenshots/
Video Previews:
KF-StillAlive_B1 - YouTube
A bit of a gameplay vid by Beastfiend:
KF-StillAlive Gameplay - YouTube
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