I have decided to remove this map from the workshop, and will not continue working on it. I strongly disagree with the direction of this game. It's my opinion that the game's current difficulty is not about skill and mastery, and balance decisions are being made to cater to a casual audience. In such state of the game, this map serves no purpose.
This post is just here for archive purposes.
I originally planned for this map to help high level players practice advanced killing techniques, or combos, which require skill and training, like in KF1. Unfortunately since KF2 is just about having decent aim, spamming M1, and hoping RNG doesn't hate you, this is just a "shooting range" map I guess. So if you find this useful, enjoy. These are some of the features of this shooting range.
The map uses a custom game mode, so you MUST load it with the game mode in order to enjoy the mentioned features. You won't be able to get XP from this map.
How to Install & Open
How to Use
Notes
Credits
To Marco; This map uses his code for player respawn, damage messages and damage popups from the Server Extension mod.
To Skell for guidance on how to disable FP and SC spawn sounds.
Changelog
v1.8
- Fix broken zed meshes after Summer Slideshow update
- Add King Fleshpound
- Fix kill cam bug after killing a Boss
v1.7
- Fix spawning several zeds at the same time
v1.6
- Fix for "The Descent" update
v1.5
- Redo Options Menu with Scaleform
- Implement zed spawning with a Sequence Action
- Add Auto Spawn feature
- Remove FP and SC spawn sounds
- Add ini setting to disable zed time
- Fix Damage Popup Messages size
- Add CrawlerKing and GorefastDualBlade spawners
v1.4
- Fix trader not working online
- Add console commands to kill a Zed, or all zeds on the map
v1.3.3
- Fix for SWAT update preview
v1.3.2
- Fix for KF2 Bullseye update preview
v1.3.1
- Fixed issue where the difficulty would default to normal
v1.3
- Fixed for KF2 v1027 (Tested up to 1028)
- Removed beta version from map name
Beta 12
- Disable perma-rage
- Add Open Trader Menu button to Options Menu
Beta 11
- Add Damage Messages, Damage Popups, and Zed healthbar
- Fix Demigod and Faked players not working on dedicated servers
Beta 10
- Add an Options menu, credits to scary_ghost; this code was
largely based off of his code in KF2ServerAchievements.
- Add Demigod and Faked Players options to menu
- Fix automatic Player Respawn (Broken since last version)
- Fix player hidden ankles in lobby
Beta 9
- Added multiple traders
- Removed trader dialog
- Increased Length of 3 FP & SC spawning areas
- Improved appearance of the outdoor Boss spawning area
Screenshots
This post is just here for archive purposes.
I originally planned for this map to help high level players practice advanced killing techniques, or combos, which require skill and training, like in KF1. Unfortunately since KF2 is just about having decent aim, spamming M1, and hoping RNG doesn't hate you, this is just a "shooting range" map I guess. So if you find this useful, enjoy. These are some of the features of this shooting range.
- Purchasing from the trader at any time
- Instant player respawn
- Add/remove faked players
- Immediate perk and perk skill switching
- Damage Messages and Popups
- Demigod mode
- Restore max health instantly
- Restore max armor instantly
- Refill ammo instantly
- Auto spawning zeds
The map uses a custom game mode, so you MUST load it with the game mode in order to enjoy the mentioned features. You won't be able to get XP from this map.
How to Install & Open
Code:
* 1. Solo *
a. Extract the archive into <Steam folder>\SteamApps\common\killingfloor2\KFGame\BrewedPC\Maps
b. Launch KF2, open the console and run the following command:
open KF-SomeTestMap?game=SomeTestMap.SomeTestMap
* 2. Dedicated Server *
a. Extract the archive into <KF2 server folder>\KFGame\BrewedPC\Maps
b. To add the map into WebAdmin view, open <KF2 server folder>\KFGame\ConfigPCServer-KFGame.ini and add the following above "[KF-Default KFMapSummary]"
[KF-SomeTestMap KFMapSummary]
MapName=KF-SomeTestMap
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
c. Run the map with the following command in the WebAdmin Management Console:
open KF-SomeTestMap?game=SomeTestMap.SomeTestMap
How to Use
- Press your "Use" key on the mini Zed models to spawn the desired zed. For the Scrake and Fleshpound rooms, it is easier to spawn them by standing where the mini model is, and looking towards the spawn point (like looking away from the mini model) and then pressing your "Use" key.
- The map has some console commands available:
STMOptions : Brings up a menu to change options (Add/Remove Faked players, toggle demigod)
STMKillZed : Kill the zeds you are aiming at
STMKillZeds : Kill all the zeds on the map (for server admins, there is an ini setting to disallow this)
I recommend to bind these command to a key, you can do this easily like:
setbind <key> STMOptions - Auto Spawn: Enable the Auto Spawn option to continuosly spawn the selected zed. To stop spawning zeds automatically, disable this option. Server admins can disable this feature in the ini settings with bServAutoSpawn=False
- Disable Zed Time: Find the configuration file for SomeTestMap (normally under <My Documents>\My Games\KillingFloor2\KFGame\Config), and set the setting bDisableZedTime=True
Notes
- If you don't run the map with the custom gamemode (game=SomeTestMap.SomeTestMap), most of its features will not work.
- The map currently works with the final released build of the game.
- "Shared Content" weapons aren't purchaseable from the trader if the player doesn't have access to them (like the Zweihander), but there are weapon pickups available for these for now.
- Append ?Difficulty=# to test on a specific difficulty, where # can be 0=Normal, 1=Hard, 2=Suicidal, 3=HoE. Example:
Code:open KF-SomeTestMap?game=SomeTestMap.SomeTestMap?Difficulty=3
- You won't get any XP, or level up with this map.
Credits
To Marco; This map uses his code for player respawn, damage messages and damage popups from the Server Extension mod.
To Skell for guidance on how to disable FP and SC spawn sounds.
Changelog
Spoiler!
v1.8
- Fix broken zed meshes after Summer Slideshow update
- Add King Fleshpound
- Fix kill cam bug after killing a Boss
v1.7
- Fix spawning several zeds at the same time
v1.6
- Fix for "The Descent" update
v1.5
- Redo Options Menu with Scaleform
- Implement zed spawning with a Sequence Action
- Add Auto Spawn feature
- Remove FP and SC spawn sounds
- Add ini setting to disable zed time
- Fix Damage Popup Messages size
- Add CrawlerKing and GorefastDualBlade spawners
v1.4
- Fix trader not working online
- Add console commands to kill a Zed, or all zeds on the map
v1.3.3
- Fix for SWAT update preview
v1.3.2
- Fix for KF2 Bullseye update preview
v1.3.1
- Fixed issue where the difficulty would default to normal
v1.3
- Fixed for KF2 v1027 (Tested up to 1028)
- Removed beta version from map name
Beta 12
- Disable perma-rage
- Add Open Trader Menu button to Options Menu
Beta 11
- Add Damage Messages, Damage Popups, and Zed healthbar
- Fix Demigod and Faked players not working on dedicated servers
Beta 10
- Add an Options menu, credits to scary_ghost; this code was
largely based off of his code in KF2ServerAchievements.
- Add Demigod and Faked Players options to menu
- Fix automatic Player Respawn (Broken since last version)
- Fix player hidden ankles in lobby
Beta 9
- Added multiple traders
- Removed trader dialog
- Increased Length of 3 FP & SC spawning areas
- Improved appearance of the outdoor Boss spawning area
Screenshots
Last edited: