KF sold 10 mil DLCs. 10 mil!!!

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

naksiloth

Member
Dec 29, 2010
429
14
18
No surprises. Some of the DLC weapons are rather favorable additions instead of "optional sidearms". Most of them had a great impact on the gameplay.
  • Flare Revolvers: Firebugs can flinchlock Scrakes to death? Awesome! One shotting steves at Hell difficulty? Better! Can set off grenades or pipes easier for doubled damage too?! Oh man...
  • Dr. T's Lead Delivery: Faster pillowed trash clear for mando. Bigger drum magazine, the only thing that resembles a LMG with the R.S. Tommy Gun. Crouch, go down on iron sights and watch it clear a whole corridor in mere seconds.
  • S.P.L. Musket: Straight upgrade over lever-action for the same weight. Scopic sights, higher damage, slightly slower but still fast and if you can aim, it drops everything onperk no exception.
  • Buzzsaw: Only ranged zerk related weapon and a DLC which can speedkill FP on-perk instead of kiting it around with a melee slowly. You can speedkill FP with axe or claymore if you know what you're doing; but Buzzsaw also one-shots Siren and stuns Scrake or Husk in an emergency from a bodyshot within' long range as well.
  • ZED Mk2; A lighter ZED field blaster, only down side is being ineffective against Patriarch alone (unless he's stasis'd by ZED v1 first). It can shut down Husk and Sirens for a small period allowing you to deal with big targets first and for all. Firebugs and Field Medic with DoT grenades loved it, as with DoT grenades their damage effectively tripled because of slowing down effect against big targets.
If they were all cosmetic items like gold and neon, I'd be surprised with that number as well. All of the community weapon packs had something unusual and caters to different tastes.
 
Last edited:

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
It is only 4 DLC per each KF owner. Nothing to be surprised about, because there are 21 DLCs in total.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
I've bought all DLC on release. I find them all worth it. Really enjoyed them so I expect better quality for KF2. "live and learn, and improve".

Could you imagen if their HQ had a personal achievement system? "Achievement unlocked! 10 million DLC sold"
 

jdrou

FNG / Fresh Meat
Feb 6, 2012
80
1
0
Canton, MI
I've re-bought KF bundles several times since it can work out cheaper than several DLCs. So I've gotten many DLCs I probably would never pay for separately.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
I've re-bought KF bundles several times since it can work out cheaper than several DLCs. So I've gotten many DLCs I probably would never pay for separately.
I did the opposite and did on release. Not only this but i've bought over 30 copies of KF + some DLC for others as rewards in general. KF really is worth it though :D
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,032
0
0
26
No surprises. Some of the DLC weapons are rather favorable additions instead of "optional sidearms". Most of them had a great impact on the gameplay.
  • Flare Revolvers: Firebugs can flinchlock Scrakes to death? Awesome! One shotting steves at Hell difficulty? Better! Can set off grenades or pipes easier for doubled damage too?! Oh man...
  • Dr. T's Lead Delivery: Faster pillowed trash clear for mando. Bigger drum magazine, the only thing that resembles a LMG with the R.S. Tommy Gun. Crouch, go down on iron sights and watch it clear a whole corridor in mere seconds.
  • S.P.L. Musket: Straight upgrade over lever-action for the same weight. Scopic sights, higher damage, slightly slower but still fast and if you can aim, it drops everything onperk no exception.
  • Buzzsaw: Only ranged zerk related weapon and a DLC which can speedkill FP on-perk instead of kiting it around with a melee slowly. You can speedkill FP with axe or claymore if you know what you're doing; but Buzzsaw also one-shots Siren and stuns Scrake or Husk in an emergency from a bodyshot within' long range as well.
  • ZED Mk2; A lighter ZED field blaster, only down side is being ineffective against Patriarch alone (unless he's stasis'd by ZED v1 first). It can shut down Husk and Sirens for a small period allowing you to deal with big targets first and for all. Firebugs and Field Medic with DoT grenades loved it, as with DoT grenades their damage effectively tripled because of slowing down effect against big targets.
If they were all cosmetic items like gold and neon, I'd be surprised with that number as well. All of the community weapon packs had something unusual and caters to different tastes.

Well even Tripwire devs gotta admit that there's nothing as good as flare guns or buzzsaw, just similar things but who takes trench gun over flares?


For me all other weapons are not really something that is better than what you get when you buy game.
 

Donatello

FNG / Fresh Meat
Dec 7, 2014
133
0
0
I hate DLCs even tho i got some because stuff like the Flare Revolvers add a whole new option to the gameplay, exactly like the basic guns of the game.
What I've always found TOTALLY UNUSEFUL and UNFUNNY are the costumes: voices are quite always the same for every character and u can barely see what skin u're using when playn.