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KF-SlipgateComplex

Techuser

FNG / Fresh Meat
Apr 22, 2015
83
4
0
Remake from Quake E1M1, has most of the secrets from the original with only minor changes to layout, I added a few small connection rooms to the original ones in the second base, also had to use stairs instead of elevators to not break zed pathing.

About 90mb uncompressed and 14mb in workshop
http://steamcommunity.com/sharedfile...?id=1086468006

07/04/17----------------------------
---- Added text clues about the two secrets with gameplay value
(I saw many people weren't familiar with the one from quake, so the monitor that unlocks the door in the computery room has a stronger pulsating light now, and the one with a weapon spawn gives a message that there is a secret there, but still doesn't say that you have to shoot the button)
- Catwalk behind the locked door was enlarged 20%
- Tweaked a few spawns
- Fixed a "modify health" param from three destructibles unranking the map
- Increased the time the lights at the buttons stays on to 6 minutes





More screens
Spoiler!
Save
 
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matrimelee

FNG / Fresh Meat
May 10, 2015
159
14
0
Visual presentation is incredible, but it's not really a "good" KF2 map gameplay-wise (HoE), imo.

Everything is way too contorted, and most of the hallways are way too small. Kiting is not possible, and there are only like one or two spots in the map where it's possible to camp.
 

Techuser

FNG / Fresh Meat
Apr 22, 2015
83
4
0
Someone also commented that they weren't gaining xp this week, I'm surprised that this skipped me and everyone til now
Fixed and updated it today, it was caused by 3 lights with a "modify health", will edit the main post with the changelog
 
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