KF-Silo-Of-Despair

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THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
This is my first map. Was a great learning experience. I hope you enjoy. It has a little of everything for everybody. The main room is big with catwalks on it. There are side hallways for people fight in and some rooms if you want to hold out in. I built this map with Hard and Suicidal in mind.


Map Name: Silo-Of-DespairV2
Author: =TCH=THEDDLE
Playable: Yes
Pictures: See below.
Description of map: Underground Silo
Map Download/Download Size: 2.91 zip.

Silo-Of-DespairV2



Silo1.jpg
Silo2.jpg
Silo3.jpg
Silo3.jpg
Silo5.jpg
Silo6.jpg
Silo7.jpg
silo8.jpg
silo9.jpg

 
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Maul

FNG / Fresh Meat
Jun 17, 2009
97
35
0
That...
Now that. Is bad.

Horrible texture work, average static placement and almost adequate scaling.
Try looking at the retail maps, scale accordingly and such.
Sorry, hope this helps you improve. :confused:
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

That...
Now that. Is bad.

Horrible texture work, average static placement and almost adequate scaling.
Try looking at the retail maps, scale accordingly and such.
Sorry, hope this helps you improve. :confused:

Um scaling? LOL. Every has there own likes and dislikes.
 

Maul

FNG / Fresh Meat
Jun 17, 2009
97
35
0
Look, I wasn't impressed by the screenshots. I'm not insulting you or your family so its ridiculous to act like I am.
I respect you for for taking the time to map, but that goes without saying - judging by the screenies, it needs a bit of work. Thats all I'm saying.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey.

Hey.

Ok. I was not feeling like anything. So I am not sure why you are upset. I take criticism quite well. So seems like your upset at nothing. However when you said scaling it might help if I knew exactly what your talking about. As your read above. This is my first map.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
Look, I wasn't impressed by the screenshots. I'm not insulting you or your family so its ridiculous to act like I am.
I respect you for for taking the time to map, but that goes without saying - judging by the screenies, it needs a bit of work. Thats all I'm saying.

buzz off troll.
 
D

Dragonfel666

Guest
god this maul guy is getting annoying, cant say anything positive. Like to see his maps says hes soo good. I bet they suck. He cant back himself up, all talk blah blah blah

Not bad for your 1st map :) I like how you added the lower lvl in the missle area.
 
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driftwood

FNG / Fresh Meat
Jun 9, 2009
672
22
0
Gold Coast, Qld, Australia
well Maul is just a troll, trashing people's maps simply to try and upset them, because unlike most things you could bash people for on the internet - he knows that this is a forum where people put a lot of time into the deliverables.

Is this an update of your last map theddle? Sorry haven't tested this one so no real comments for you.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
driftwood;463466 Is this an update of your last map theddle? Sorry haven't tested this one so no real comments for you.[/QUOTE said:
This is the final version. The only thing it was missing is my screenshot. I would have to rebuild it again for that. I saved it to 22chartex I believe instead of a custom package. I learned how to fine tune the packages after the fact to make my own. So I am not going to re do it just for that unless someone is having issues due to screen shot.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey.

Hey.

I changed the map to V2 with screenshot. I also zipped the folder. If you don't care about the screen shot do not worry. I figured what the hey. Might as well have correct for anyone else who downloads it.:D
 

TurkeySub

FNG / Fresh Meat
Jul 5, 2009
72
0
0
Registration Free Mirror Up: LINK
Please let us know if their are any changes: support -at- gamerslifeline.com
 

Entarus

FNG / Fresh Meat
May 20, 2009
17
1
0
Try not to be such EMOs people.

Maul is not a troll, and if you were not blinded by pride you would see that his comments are good and helpful. He is not very tactful, but he gives good info that should be taken into consideration.

On that note I agree with him about the scaling. Scaling deals with aspect ratios of items/rooms in the map. Start with the size of the player sprites and build around that. In many custom maps, objects are often either too large or too small to look realistic. While that may not be important to some people, it does vastly effect immersion in the map. Without that effect there is no atmosphere, a quality that can make a large difference in the gaming experience. Look at pandora's box for example. That is a map with a very nice atmosphere. Try it out and you will see what I mean.

I hope this feedback helps. If you do not want feedback, don't make maps that are available to the public (that's for you EMO whiners).
 

Rouven

FNG / Fresh Meat
Jun 26, 2009
22
0
0
for the first map it`s good to created something that is "playable". but maul is right. the rooms are to big. the textures and staticmeshes are almost overscaled.did u ever saw a 100 squaremeters big room just with a table and some chairs, even u did it looks uninteresting. don`t worry.. it`s really hard to find the right proportions in egoshooters. set a pawn in ur map when u start mapping. then u can look how tall he is. this will give u a better impression how to scale everything.
 
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Corwin

FNG / Fresh Meat
Jun 23, 2009
77
0
0
wait, so you can actually change the size of things in unreal editor?!

LOL

Just in case that wasn't ironic:
In an object properties windows, open the Display tab and either:
- modify the DrawScale value to scale it uniformly
- modify the DrawScale3D values to scale in space
You can combine both, for instance make your mesh half its size (DrawScale 0.5) and a bit taller (DrawScale3D 1,1,1.25)

A simple google search would have let you find that.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
LOL

Just in case that wasn't ironic:
In an object properties windows, open the Display tab and either:
- modify the DrawScale value to scale it uniformly
- modify the DrawScale3D values to scale in space
You can combine both, for instance make your mesh half its size (DrawScale 0.5) and a bit taller (DrawScale3D 1,1,1.25)

A simple google search would have let you find that.

i was being ironic :p
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
for the first map it`s good to created something that is "playable". but maul is right. the rooms are to big. the textures and staticmeshes are almost overscaled.did u ever saw a 100 squaremeters big room just with a table and some chairs, even u did it looks uninteresting. don`t worry.. it`s really hard to find the right proportions in egoshooters. set a pawn in ur map when u start mapping. then u can look how tall he is. this will give u a better impression how to scale everything.

As for the spawning and checking the size I did. I guess I am just taller then most people. As far as seeing just a table with chairs with it. I see it all the time. I am in law enforcement so inmates use big tables. LOL. However seriously thanks for the feedback. It was a learning experience. If you would look at some of the stuff I did use I had to scale a lot of it down. Due to it was huge. I was looking a computer tower I did not use and it was bigger then my character. LOL. Every time I play with the editor I learn something new.
 
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dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
As for the spawning and checking the size I did. I guess I am just taller then most people. As far as seeing just a table with chairs with it. I see it all the time. I am in law enforcement so inmates use big tables. LOL. However seriously thanks for the feedback. It was a learning experience. If you would look at some of the stuff I did use I had to scale a lot of it down. Due to it was huge. I was looking a computer tower I did not use and it was bigger then my character. LOL. Every time I play with the editor I learn something new.

i wouldnt worry about it. some of the greatest maps out there have bad scaling. take penumba/pandoras box for example, ouch!
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey.

Hey.

i wouldnt worry about it. some of the greatest maps out there have bad scaling. take penumba/pandoras box for example, ouch!

Thanks. Did your map finally make the white list? On the map thing no matter what some will love it, some will hate it, some will just be glad to have something different.