Here's a full run 10 waves where all tracks can be heard. I think I repeat one combat song and one trader song, Other than that all unique.
EDIT: Video removed Due to potential copyright infringement
As far as the nightmare stuff here are my thoughts:
I want to trigger it so that at wave 5 textures on select structures and terrain layers change to "nightmare" versions. The reason for wave 5 is if people play a short game it would be 7 rounds up to 10 for long waves, this way whatever ppl play it will still work out.
I understand what you mean woodchuck about lowering the other world element if a nightmare system was implemented. I agree.
Nightmare could decrease lighting/change lighting colors. Lots of fun things. At the moment I cannot make the material changer operate correctly. I checked the materials first and they can in fact change, but the material trigger isn't working. I even did a simnple use trigger for it before adding the more complex system to it to figure out what part was not working. The end product will be 5 relay triggers with trader door names. As each wave passes a trader door gets sent a tick and in turn the trigger relays send a signal to the counter. After 5 ticks the counter should activate material trigger and thus "nightmare mode"
EDIT: Video removed Due to potential copyright infringement
As far as the nightmare stuff here are my thoughts:
I want to trigger it so that at wave 5 textures on select structures and terrain layers change to "nightmare" versions. The reason for wave 5 is if people play a short game it would be 7 rounds up to 10 for long waves, this way whatever ppl play it will still work out.
I understand what you mean woodchuck about lowering the other world element if a nightmare system was implemented. I agree.
Nightmare could decrease lighting/change lighting colors. Lots of fun things. At the moment I cannot make the material changer operate correctly. I checked the materials first and they can in fact change, but the material trigger isn't working. I even did a simnple use trigger for it before adding the more complex system to it to figure out what part was not working. The end product will be 5 relay triggers with trader door names. As each wave passes a trader door gets sent a tick and in turn the trigger relays send a signal to the counter. After 5 ticks the counter should activate material trigger and thus "nightmare mode"
Spoiler!
Last edited: