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Scrith is meant to be a difficult and unforgiving map that will put teamwork to the test. It's dark, sparsely-lit, big, flat, and open, nowhere to run and nowhere to hide, but plenty of exciting ways to die. Here are a few of them:
Falling to your death
The vacuum of space
Surrounded by zeds
Failure to reach the trader
Failure to reach the trader because you died of failure to reach the trader.
Whitelist approval pending, though this will remain the final version regardless. Hope you guys like it.
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