wait, did you use my old crappy deathpit (took 30 min to make), or my Revamp ver?
I would usually not allow whitelisting for remakes of my maps, but this is almost a completely new environment, so i must allow it
Man if you would have used the Revamp ver you wouldnt have had to mess with the gameplay, that map is 3x as hard as this
Although our crew plays Deathpit-Revamp alot. Heres the trick to winning on hard. Get a demo, and place a crap load of pipes lol. And also have a good medic with you
Doesnt look like your spawns are going fast enough. did you use the KFGameInfo Actor?
Ps, i would use the custom boss method i used in revamp.
EX: Sirens wave 2, Scrakes wave 4. FP wave 5
PPS: you want to see sick maps, check out my signature. (points to Road To Perdition)
lol thats what most mappers do, well mappers who care about gameplay.
It's your original version and it has been more than redone. Spawns have changed and i added alot more in the ceilings, walls, center, etc. Nothing is the same, tunnels have been redone, sizing redone, shop has moved, everything is completely different, so different, that you wouldn't even know it was rebuilt of your original design. Spawn times are set to minimum, trust me, they come out fast as crap.
Your pipe bomb strategy wont work, to many different spawn locations and the first 2 clots out of each main tunnel will soak up your pipebombs. I did alot of testing with friends that mainly used demo class and that's why the map has changed alot.
I haved made alot of maps before for many different games, Counter Strike, Unreal, Quake, Halo so making good quality maps aint new to me it's just hard to fit in the time being in the military and having a wife and 2 kids. Thanks for the support.