Map Name: KF-RE1-Mansion-Beta5
Beta Number: 2nd public
Playable: Yes
Map Style: Large circuit running map
Download Size: 2.5MB
Map Size: 11MB
Whitelisting: Probably won't bother, final won't be far away now
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CURRENT DOWNLOAD LINKS (check here for updates as I make edits)
23-1-2015 - All links are dead! See my thread in final releases for workshop links. http://forums.tripwireinteractive.com/showthread.php?t=43498
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Story:
who the hell cares, this is Killing Floor in the Mansion from the very first Resident Evil game (the PSX and Saturn versions, not the Gamecube version).
Description:
This beta is the entire level, there is nothing still to do. I have play tested a lot and AFAIK everything works. But that's where you guys come in - please provide some feedback! Any exploits or faulty spawns/paths? Geometry or lighting problems?
99% of textures and meshes are from Tripwire packages. Tripwire's textures always look the best anyway imo.
Tactics:
There is probably some suitable camping spots but just as in my first map, KF-Dreamhouse, I hope to encourage run-and-gun tactics. This is accomplished through making ALL zombie spawns in NON-player areas. So you never have to worry about turning a corner and a zombie appearing in the hallway. It also makes things more interesting as zombies jump through windows, holes in the cieling, out of closets/blocked off rooms, etc.
The Main Hall is probably the hardest spot to hold due to being central in the map and having so many entrances. However, due to the multi level and pillars for cover, it is probably the best place to fight the Patriarch.
Screenshots in next post, see below:
Beta Number: 2nd public
Playable: Yes
Map Style: Large circuit running map
Download Size: 2.5MB
Map Size: 11MB
Whitelisting: Probably won't bother, final won't be far away now
-------------------------------------------------------------------
CURRENT DOWNLOAD LINKS (check here for updates as I make edits)
23-1-2015 - All links are dead! See my thread in final releases for workshop links. http://forums.tripwireinteractive.com/showthread.php?t=43498
-------------------------------------------------------------------
Story:
who the hell cares, this is Killing Floor in the Mansion from the very first Resident Evil game (the PSX and Saturn versions, not the Gamecube version).
Description:
This beta is the entire level, there is nothing still to do. I have play tested a lot and AFAIK everything works. But that's where you guys come in - please provide some feedback! Any exploits or faulty spawns/paths? Geometry or lighting problems?
99% of textures and meshes are from Tripwire packages. Tripwire's textures always look the best anyway imo.
Tactics:
There is probably some suitable camping spots but just as in my first map, KF-Dreamhouse, I hope to encourage run-and-gun tactics. This is accomplished through making ALL zombie spawns in NON-player areas. So you never have to worry about turning a corner and a zombie appearing in the hallway. It also makes things more interesting as zombies jump through windows, holes in the cieling, out of closets/blocked off rooms, etc.
The Main Hall is probably the hardest spot to hold due to being central in the map and having so many entrances. However, due to the multi level and pillars for cover, it is probably the best place to fight the Patriarch.
Screenshots in next post, see below:
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