KF-RatsManor

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Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
love the map but can't wait for at least 1 sniper to be added to the game

but that fall damage if you accidentally jump is so going to kill me more than the zeds lol. Something like 70 damage from the fall. Would of been so evil if you made it high enough to deal 150 damage

is there anything you can do about the hit boxes on the bed and other things so you can get closer to them or under them?

Thank your for loving the map, nice to hear.
Ill try to rework the hit boxes in my next version but its not possible to go under the bed because the pathing dont work.
What other things do you mean need new hitboxes?
 

MX3

FNG / Fresh Meat
Jun 4, 2015
17
0
0
Yeah the splatters looks cool now, do you got any plans for more rats rooms?
 

007_lord1

Member
May 26, 2015
52
3
8
Thank your for loving the map, nice to hear.
Ill try to rework the hit boxes in my next version but its not possible to go under the bed because the pathing dont work.
What other things do you mean need new hitboxes?

just most the premade items like the books stacks, bed, and the shelves.
in general the things that where not meant to be bigger than you or walk on.

like with the book shelf you can only get within 2 feet of the doors but at normal scaling it only be an inch which be impossible to notice.

o could you add a few things to destroy in the map like the vases?
and since the hit box goes away after its broken could make a few secret spots.
 

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
I finished V2-2 , there is a new way to the top of the fireplace, i fixed some small bugs , added a second traderpot and worked on some collisions.
Link is changed check it out and replace if u already dl a older version
 

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
just most the premade items like the books stacks, bed, and the shelves.
in general the things that where not meant to be bigger than you or walk on.

like with the book shelf you can only get within 2 feet of the doors but at normal scaling it only be an inch which be impossible to notice.

o could you add a few things to destroy in the map like the vases?
and since the hit box goes away after its broken could make a few secret spots.

i already tried to fix this issue but the problem is if i change the hitboxes of like the book shelf the pathing dont work no more and the zeds stop to hunt you
 

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
Yeah. Just create a 6 faces cylinder around the trader pod. from the floor, to, let's say, 10 meters high. Convert it into an invisible blocking volume.

Yeah i know how to do it i just forgot it, ill do it in the next version.
 

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
Heyooo i just finished V2-4 , make sure to replace it .
Couldnt change anything to collision of the bed its just not possible in my eyes but if anybody know how to do it better contact me.
Report any bugs and glitches if nobody reports this map wont get a new update
 

Nocturnal7x

FNG / Fresh Meat
Apr 20, 2015
337
2
0
Its like little big clot from KF, and I recall a similar style map from Crysis Wars which I played on ferrets place numerous times.

Nice.
 

j0s3ph

FNG / Fresh Meat
May 1, 2015
44
0
0
Last edited:

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
concerning the final beta, the fleshpounds appear to not be able to walk on the overturned grandfather clock, they will untarget the player and go all the way around. here is a video to illustrate my issue: [url]https://www.youtube.com/watch?v=-VrSdBKggzI[/URL] also here is an example with a scrake [url]https://www.youtube.com/watch?v=so8ib-HOX_4&feature=youtu.be&t=12s[/URL]

that is a minor issue, i enjoy this map and have it on all servers this week's cycle

Very nice thank you for your help i never noticed it , this is gonna be fixed in the final version.