KF-PowerCore [Grindhouse entry]

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Motormouth

FNG / Fresh Meat
Jun 2, 2015
27
2
0
a7AU3b0.jpg


Contact has been lost with the Horzine Tactical Team sent to secure this power station, which is keeping cloning machines around the continent running non-stop. Your team's mission is to secure the facility, find out what happened to the soldiers, and shut it all down, before the Zeds swarm us all...

Download link:

http://www.moddb.com/games/killing-floor-2/addons/kf-powercore



Updated to version 5, with all new layout, optimisation, moving parts, and environmental hazards.

Motormouth here, with my fourth grindhouse map!

Thanks for taking the time to check it out, any and all feedback is appreciated!


Additional screenshots:

Spoiler!
 
Last edited:

Sk1n-Walk3r

FNG / Fresh Meat
Mar 26, 2013
212
2
0
Valhalla
shouldnt u work on the others insteed of throwing out more maps?
I have 3 not so smooth maps of yours :O
 
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Vampcinda

FNG / Fresh Meat
Oct 1, 2015
126
0
0
Wowie this looks really, really good! I love it when there is a lot of area detail and interesting geometry going on like this :D
 

DevilBlackDeath

FNG / Fresh Meat
May 28, 2015
83
0
0
I would love that map to be optimized ! Looks amazing, but in some places I run at 20FPS... :S
(for reference, I run most official maps at 50-60 FPS, with VERY worst drop being 30FPS on Outpost in the upper central outdoor area when it's overgory)
 

MixMakMax

FNG / Fresh Meat
Jan 18, 2016
70
0
0
San Francisco
One big noticeable problem I see all over the map is that you have the Outdoor skylight casting shadows all over the interior, as well as the interior lighting is the outdoor lighting.
 

Motormouth

FNG / Fresh Meat
Jun 2, 2015
27
2
0
Updated to version 2, making sure everything in the interior is lit only by interior lighting.

Also has extreme object culling on Low graphics settings (over 2000 objects) to increase performance for those playing on low detail.