KF-ParkingLot

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{MEAT}::Killer::

FNG / Fresh Meat
Mar 23, 2009
126
6
0
Hi,

This is a port of the kf mod map KF-ParkingLot

Downloads:

FileFactory:
KF-ParkingLot.rom
KF-ParkingLot.uz2

MediaFire:
KF-ParkingLot.rom
KF-ParkingLot.uz2

FileDropper:
KF-ParkingLot.rom
KF-ParkingLot.uz2

SaveFile:
KF-ParkingLot.rom
KF-ParkingLot.uz2


Changes:
Trader Door Fix
New Textures
Trader Facing Left Fixed
3 Traders
Crawler Hole in Ceiling added
Added Lighting
2 Added Zombie Spawns
Lift Removed
Improved Volumes


If there are any more glitches or problems you would like me to change just reply.


Screenshots:








 
Last edited:

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
is this a parking lot or parking garage? Because I'm working on a parking garage and thought it was the only one. :(
 

{MEAT}::Killer::

FNG / Fresh Meat
Mar 23, 2009
126
6
0
is this a parking lot or parking garage? Because I'm working on a parking garage and thought it was the only one. :(

Well it's basicly a spiral staircase with carparks coming off it and trader room coming off it.
I think you're map will probably be different so go ahead, I think it will be a good map.
 

Bravo

FNG / Fresh Meat
May 21, 2009
13
0
0
Well it's basicly a spiral staircase with carparks coming off it and trader room coming off it.
I think you're map will probably be different so go ahead, I think it will be a good map.

Both of you should definetly make maps! Just because it's the same idea doesn't mean its the same map! And besides, the more maps there are the better. :D
 

Lordcrash

FNG / Fresh Meat
May 8, 2009
31
0
0
Is this a large map like Arcade-Mall or something? if it is, and since you're adding some stuff, can you possibly add more than 1 trader???
 

{MEAT}::Killer::

FNG / Fresh Meat
Mar 23, 2009
126
6
0
Both of you should definetly make maps! Just because it's the same idea doesn't mean its the same map! And besides, the more maps there are the better. :D

I am not making the map I am only porting it from the KF Mod.
And Yes it will have all the KF game features such as multiply traders and those holes in the walls that crawlers come out of.
 

[FVB] Hazard

FNG / Fresh Meat
May 19, 2009
43
0
0
I tried it out, and I have to say I'm not completely impressed. Of course, it's a port but eh.

Needs more traders so we can move around. :p
 

Raj

FNG / Fresh Meat
Mar 27, 2009
304
2
0
So basicly you just take out one of the main features of the map, only because you have no skill to make it work. Yet you 'convert' it altho somebody else could have done better job.

Why not ask help from somebody?

If you're converting a mod map, don't make it worse than the mod version.