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Beta Map KF-ParisWaterFront

Kurumi Tokisaki

FNG / Fresh Meat
May 14, 2015
3
0
Over the past 5 - 6 days i decided to take a dive into Killing floor 2's SDK and ended up making this.

This map is a small/medium map with the same feel as burning pairs, it consists of a large bridge going into a small town surrounded by water.

The map its pretty much final but i still want it to be tested a bit before i decide that its final.

Not the most professional map in the world but i hope you enjoy :)

Download = https://www.dropbox.com/s/rgktngnto0lj6lu/WaterFront.rar?dl=0[url]https://www.dropbox.com/s/rgktngnto0lj6lu/WaterFront.rar?dl=0[/URL]
 

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This map is not only terribly ugly, it's also extremely bad gameplay wise. Most of the map doesn't make sense, and it does uglily. Reminding us of the best 3D conversions on PS1, there are 2D trees everywhere and a terribly ugly skybox with lighting that doesn't fit. Overused assets are also poorly used, and indoors are a total disaster.

Most of it is empty and zeds walk straight towards you for hours from their spawns and you just have to wait them on any difficulty so they just all keep coming and die on you.

Nothing is to be saved on this map as every single thing done in it, is bad, from the very roots of it.
 
Upvote 0
JokeExplainer;n2276040 said:
This map is not only terribly ugly, it's also extremely bad gameplay wise. Most of the map doesn't make sense, and it does uglily. Reminding us of the best 3D conversions on PS1, there are 2D trees everywhere and a terribly ugly skybox with lighting that doesn't fit. Overused assets are also poorly used, and indoors are a total disaster.

Most of it is empty and zeds walk straight towards you for hours from their spawns and you just have to wait them on any difficulty so they just all keep coming and die on you.

Nothing is to be saved on this map as every single thing done in it, is bad, from the very roots of it.

There is no call for that.
 
Last edited:
Upvote 0
JokeExplainer;n2276040 said:
This map is not only terribly ugly, it's also extremely bad gameplay wise. Most of the map doesn't make sense, and it does uglily. Reminding us of the best 3D conversions on PS1, there are 2D trees everywhere and a terribly ugly skybox with lighting that doesn't fit. Overused assets are also poorly used, and indoors are a total disaster.

Most of it is empty and zeds walk straight towards you for hours from their spawns and you just have to wait them on any difficulty so they just all keep coming and die on you.

Nothing is to be saved on this map as every single thing done in it, is bad, from the very roots of it.


Ok - don't play it then?

It's a fun map to play on higher difficulties and try to hold the bridge.
 
Upvote 0