Updated to version 2: combined meshes, full precomputed rebuild and pathing fixes, should have much better performance now.
Download link on ModDb:
http://www.moddb.com/games/killing-floor-2/addons/kf-oldwoodroadhttp://www.moddb.com/games/killing-floor-2/addons/kf-oldwoodroad
If you like the map, please vote for it there, and feedback is always helpful as well!
An abandoned old village and creepy asylum were flocked to in the dozens by people fleeing the Zed carnage, hoping it was remote and isolated enough that the monsters might pass them by. Unfortunately for them, Horzine had set up shop here a few years previously, and they quickly discovered they were not alone...
My second submission to the grindhouse contest!
This time it's the horror staple, an abandoned asylum on a dark and creepy twilight. What was meant to be a place of shelter and refuge quickly turned into a place of carnage, and it's up to the squad to secure the area, find any survivors and shut down the tech Horzine left behind.
I very much wanted this map to be somewhat confusing and challenging to navigate, in order to (hopefully) prevent camping and finding that one good spot that people would feel safe holding. You should never feel safe in a creepy old asylum! To that end, I've made sure visibility is poor, with the dimly-lit fading light of the twilight outside, and the dark and oppressive nature of the inside. There are very few areas that have lengthy sightlines in the dark and twisting corridors, and much of the bright lighting available is destructable (but not all of it).
Thankyou for giving my map a look, I hope you have as much fun playing as I did creating!
More screenshots:
I'm sorry about the mannequins...