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Final Map KF-NorthSea

On the gameplay point, our delightful players have found another load of exploits, this time by jumping down off the platforms to otherwise inaccessible areas on levels below.

For example: (note the location of the dropped weapon)



Would be great if you could fix this and the previous one I posted on the official version to avoid having unofficial "fixed" versions floating around that get out of date :)

And PressureVolumes are so much more fun than just blocking the areas off ;)
 
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I see the same problem with your Dammage map, crashes(resets) on map change. The server is trying to close the level "North Sea" and wants to collect & purge the garbage created. The server generates path errors because its looking for the level "North Sea" instead of "KF-NorthSea" which was loaded. This generates critical errors that reset the server.

Log: Server switch level: KF-NorthSea
Log: Browse: KF-NorthSea?Class=Engine.Pawn?Character=Corporal_Lewi s?team=1?Sex=M?game=KFMod.KFGameType?VACSecured=tr ue?MaxPlayers=6?mutator=?Name=Z-MAN
NetComeGo: Close TcpipConnection ***.***.***.***:4619 07/31/09 19:59:13
Exit: Socket shut down
Log: (Karma): Level Karma Terminated.
Log: Collecting garbage
Log: Purging garbage
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::purgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: Level North Sea

Something to check out.
 
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The map Harbour exhibits the exact same problem on some WinServer O/S's.
The map will run fine, but the next map will not load and the server will crash.

Within the link below are a couple of ucc.log file excerpts. I've tried a couple of different versions of the map for the author, but have not had any luck thus far.

It would be interesting to find out what the problem is.....
Heres a link to the post.
[URL="http://forums.tripwireinteractive.com/showpost.php?p=518231&postcount=8"][url]http://forums.tripwireinteractive.com/showpost.php?p=518231&postcount=8[/URL][/URL]
 
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