KF New Specimen : The Brute (under construction)

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EricFong

FNG / Fresh Meat
Mar 9, 2010
1,244
284
0
Trapped, many zeds, help.
just to recap

This guy will not kill so much, he will be more on par with gorefast, clot, its his throw that will get you killed by putting you far from your group and possibly into zeds, he will just mainly just throw u about messing up your group forcing u to move about and spend ammo

There will be chances for him to throw you into zed's based on your direction, and when you move around to avoid him or to head shot him in the back of the head that will form spaces for clots to walk into your groups barracade

His boxing stance will only allow you to get a clear head shot from the sides or back

Best way to get the brute to reveal the back of his head is to send a berserker to get his attention and to turn the brute around so his back is fcing the group, cool huh?

shall i code it so the berserker isnt effected by the throw?

by the way eric, im moving to malaysia / penang from england on the 9th december!! wooop!!
Penang? You mean pulau Pinang? For vacation, huh? I hope you enjoy Malaysia, bring some umbrella, it is raining reason that time.

About Berserker not affect by throw punch, why not? He is also can't be grabbed by clot. Or make the throw range smaller.
 
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webley

FNG / Fresh Meat
Oct 14, 2010
172
43
0
www.wolfpackclan.com
Penang? You mean pulau Pinang? For vacation, huh? I hope you enjoy Malaysia, bring some umbrella, it is raining reason that time.

About Berserker not affect by throw punch, why not? He is also can't be grabbed by clot. Or make the throw range smaller.


no, im coming to live :) with my dad - yes in pulau Pinang

for xmas im going to thailand moon party tho, so will be gone over there for most of december :)
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
0
If this specimen gets adopted, I gotta figure TWI would make it do at least a little damage.

Having a specimen do zero damage & fling you that far is just too weird.
 

webley

FNG / Fresh Meat
Oct 14, 2010
172
43
0
www.wolfpackclan.com
If this specimen gets adopted, I gotta figure TWI would make it do at least a little damage.

Having a specimen do zero damage & fling you that far is just too weird.


it was 1st revision, i wanted peopel to test the throw, not his damage, i now havwe the feedback i need, working on him more right now, im back from my day job :)
 

webley

FNG / Fresh Meat
Oct 14, 2010
172
43
0
www.wolfpackclan.com
Hi all, the beta test isnt public yet, but here are the change logs for you to look over so you can see how close we are to finish

CHANGELOG *4th november 2:00am gmt
===================
>his arms/head when they fall off are still bloats
>his sounds are still fleshpounders
>his texture updated
>still no static mesh
>damage raised properly
>has less HP
>his throw has been fixed for when you jump - try glitching it
>he now breaks doors
>he gives less cash (is it balanced)
>there are now 2 mutators (one for brute only, and one which introduces him with normal waves)
>brute only mutator gives crossbow and double handgun
>if you run away for too long he gets bored and charges you and throws you
>if you shoot him once he rages and throws you
>he has no collision in his hands so is still not blocking head shots
>his collision radius sometimes allows his body parts to show through doors and can be damage
>upon death it will state you have been killed by a "fleshpounder"


Massive thanks to BrainDead UG who is now fully on board with this project

EDIT - fixed collision radius
 
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Yomommassis

FNG / Fresh Meat
Sep 24, 2009
705
233
0
Palmdale, CA USA
>his arms/head when they fall off are still bloats
>he has no collision in his hands so is still not blocking head shots
>upon death it will state you have been killed by a "fleshpounder"
For the body parts that fall off tell braindead to look in the brute scripts and verify with the section that calls these limbs that fall off

for the hand collision this could be due to the arm bones being too short, I noticed this when I loaded the rig into MAX

for the "fleshpounder" name tell braindead to make sure the name of the brute specimen is correct in the brute scritps

I cant give 100% accurate help right now, I'm at work shh ;]
 

Yomommassis

FNG / Fresh Meat
Sep 24, 2009
705
233
0
Palmdale, CA USA
Verify with braindead that these are changed in the latest build

For the body parts that fall off tell braindead to look in the brute scripts and verify with the section that calls these limbs that fall off
ZombieBrute.uc
Code:
DetachedArmClass=class'SeveredArmBloat'
 DetachedLegClass=class'SeveredLegBloat'
 DetachedHeadClass=class'SeveredHeadBloat'

for the "fleshpounder" name tell braindead to make sure the name of the brute specimen is correct in the brute scritps

ZombieBruteBase.uc
Code:
MenuName="Flesh Pound"
 
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Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
Thanx Yomommassis. We will pass that on to him. Weve been on Teamspeak the whole week working on this thing with Braindead. We are very close to release now. So watch the boards for an official announcement. :)
 

webley

FNG / Fresh Meat
Oct 14, 2010
172
43
0
www.wolfpackclan.com
Thanks yomommasis, im already aware of how to fix these, i just simply wrote them down so i didnt forget to change them - i fixed some of these last night and braindead did a whole load of work on the texture and blocking headshots as bones were needed to pull it off that we didnt have before - hemi and braindead have done amazing

I usually write my change logs in these details so when the wolfpack beta testers play on them, they dont inform me that the limbs falling off belong to the bloat - i let them know im already aware of that - sorry for any confusion ive put out there

we have a new "small problem" - we dont want to nerf the throw - but we might have to - please see here

http://forums.tripwireinteractive.com/showthread.php?t=47151
 
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Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
shot00023l.jpg
 
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Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,274
4,048
113
What if he flings you into a group of clots that won't let go because you can't jump (as in the new beta balance) :)
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
It's looking really good. I'd love to test it with you guys. :)

What if he flings you into a group of clots that won't let go because you can't jump (as in the new beta balance) :)

Yeah, you switch to your knife only to realise it's useless, then switch to a weapon and accidentally reload it due to not realising there was zero ammo in the magazine, and you die since you can't cancel the reload animation and get torn to shreds before it completes.
 

webley

FNG / Fresh Meat
Oct 14, 2010
172
43
0
www.wolfpackclan.com
It's looking really good. I'd love to test it with you guys. :)



Yeah, you switch to your knife only to realise it's useless, then switch to a weapon and accidentally reload it due to not realising there was zero ammo in the magazine, and you die since you can't cancel the reload animation and get torn to shreds before it completes.

benjamin, woudl you like to join me and braindead on our teamspeak server tonight after 5:30pm gmt? at the wolfpackclan website

we would like to get you on board with us for some final tweaks here and there :) braindead has asked that we get you involved for your coding skills and other talents

@ yoshiro

thats exactly why the throw was so important, cus we wanted specimens like the clot to become more powerful as they become a random danger factor when getting thrown about by the "big guy":)

the fact that the grapple will be stronger only makes this more of a fun aspect of gameplay :) which is fully intended :) teehee
 
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Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
I never jump in the game when im grabbed by clots. And I got to wave 10 with Brute settings on sir-spawn-allot. Mind you we did this in a group, with medic (level 3 I believe).

The bashing into groups of clots doesnt happen that much, but when it does it makes the group rethink their strategy entirely...trying to save their teammate.

This is a specimen "addition", not a total conversion of the current gameplay. It will provide a surpise factor to players that are used to camping with groups in tunnels and surviving suicidal waves that way. It will make gameplay irradic and chaotic at some points, and its up to the players to stabelize their game once it happens. :)