Enter the...
... where sanity wanes and despair takes hold.
- NETHERHOLD-
- NETHERHOLD-
A dark and gloomy Killing Floor 2 custom map inspired by the atmosphere and artstyle of the original Doom games.
Downloads:
STEAM WORKSHOP
http://steamcommunity.com/sharedfile.../?id=822069082
SYNCHAOZ.COM
http://www.synchaoz.com/kf2-redirect/KF-Netherhold.zip
GAMEBANANA
http://steamcommunity.com/sharedfile.../?id=822069082
SYNCHAOZ.COM
http://www.synchaoz.com/kf2-redirect/KF-Netherhold.zip
GAMEBANANA
You find yourself lost in an otherwordly bastion of torture and depravity deep underground in a cavernous expanse.
A surreal and organic pandemonium of tight corridors, twisting stairways and multitudes of hidden passages and secret rooms.
The Netherhold is a nightmarish torture instrument and focal point for dark studies into the occult.
Built upon the misery of suffering humans and dismembered bodies, its very design instills despair and misery.
Don't be mistaken; you are not in Hell.
At least not yet, for the Netherhold might well be only a stone's-throw away from the fiery gates of purgatory itself.
- Artstyle and atmosphere drawing inspiration from the original Doom games
- Highly detailed environment with extreme attention to detail
- Many hidden areas and secret rooms (8 in total!)
- Fast-paced hectic gameplay and considerable difficulty due to the close-quartered nature of the map
- Optimized for high performance while maintaining spectacular visuals
- Many new custom meshes and destructibles based on original KF2 map resources (no third pary imports)
- Collectible Dosh Bling Necklaces to find and shoot (they don't actually do anything, sadly)
More screens here: https://postimg.org/gallery/2vomal0dy/
KNOWN ISSUES (that I am trying to fix, just not sure how yet)
* Kismet is acting a bit weird with certain events. Nothing game breaking though, but you might see odd system messages or flavor text that isn't supposed to be there. I'm working on it.
* Some of the hidden areas are behind fracture mesh walls, which break apart gradually. Certain weapons, like the HX25 grenade pistol can cause them to appear to be broken while in fact they are not, causing you to be blocked by a seemingly invisible wall. Just pull out your knife and swing at the air a bit and it should break. Other weapons, like many explosives, will only damage the walls if hit from very specific angles (I have no idea why), so your best option when breaking down these particular walls is to use regular projectile guns or melee weapons.
* Due to kismet events (probably) and moving elements in the map, zeds can very rarely lose track of the player and start to idle. I have only seen it happen once out of many hours play testing, so it is a rare occurrence.
(Sorry for having no active downloads, I found some issues that need fixing, but had already created this post and realized I could not save it without having to redo all the screenshot setup, which was like 30 minutes of work and got messed up anyway, I don't fancy doing over again so I will just post this without download links for now and add them ASAP. Expected delay no more than a day or two.)
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