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KF Mutator whitelist and fix submission thread

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,495
    1
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    East Coast
    DO NOT POST IN THIS THREAD IF YOU DO NOT HAVE A SUBMISSION.

    It is about that time again. We are hard at work on something awesome for your favorite game called Killing Floor.

    To help prepare we need mutator makers (and those who have created fixes or gameplay changes they would like us to review for the game) to submit there work to us.

    As always these are the guidelines
    • You MUST be the author of the work you submit
    • You MUST provide the source code for your mutator/fix
    • Your work MUST not make the game easier/subject to exploit

    We will evaluate the submissions and whitelist/include those we feel area appropriate. If you have submitted something to us between the last time we updated this list and now, please submit again just to make sure we have the latest files and have not lost what you gave us.

    Copy and paste the following along with the required details into this thread to make a submission. DO NOT POST IN THIS THREAD IF YOU DO NOT HAVE A SUBMISSION.

    Your Name/Online Handle:
    Mutator Name:
    Description of mutator:
    Link to mutator:
    Link to source:

    If you do not wish to publicly provide a link to your source, you may PM it to me. However the mutator itself MUST be publicly available.

    Thank you.
     
    Achievement Guard

    Achievement Guard

    Your Name/Online Handle: Mutant
    Mutator Name: Achievement Guard
    Description of mutator: Filters out unsuitable players by map achievements.
    Link to mutator: -Outdated- (See below)
    Link to source: -Outdated- (See below)

    It makes no sense to add this mutator to any servers before it is whitelisted. Geylisted mutators avoid achievements being loaded, so every player will be considered having zero map achievements. After whitelisting I make a suitable thread for it. :)
     
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    Door Messages V2

    Door Messages V2

    Your Name/Online Handle:
    King Sumo

    Mutator Name:
    Door Messages V2

    Description of mutator:
    Messages are displayed in the down corner when a door was hit by a frag grenade.
    This is a bugfix version (V1 whitelisted in the past).
    More information:
    http://forums.tripwireinteractive.com/showthread.php?t=78972
    Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=98572562

    Link to mutator:
    http://forums.tripwireinteractive.com/attachment.php?attachmentid=11380&d=1351734806
    (attachment from the mutator thread)

    Link to source:
    (see attachments)
     

    Attachments

    • KFDoorMessagesV2_src.zip
      3.7 KB · Views: 1
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    Your Name/Online Handle: a1eat0r

    ***

    Mutator Name:
    Custom weapon priorities
    Description
    Mutator
    Source


    ***

    Mutator Name:
    Reload options
    Description
    Mutator
    Source

    Note: this is more of a suggestion to add these options to the game rather than a submission. While the reload interruption would certainly need improvements (animations, conditions to add delay, and what not), adding an option to disable auto-reload via a config variable shouldn't be too difficult.

    ***

    My post with suggested bug fixes.
     
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    Weapon Reskins

    Weapon Reskins

    Your Name/Online Handle: Skell

    Mutator Name: Skell's Weapon Reskins

    Description of mutator:
    A reskin of first and third person versions for all following weapons:
    -FnFal ACOG
    -Handcannons (Dual version as well)
    -Husk Fireball Launcher
    -Light Anti-Tank Weapon (and Rockets)
    -M14EBR
    -M32
    -M79
    -MK23
    -MP7
    -Pipebomb
    -Revolver (Dual version as well)
    -Trenchgun

    Execptions:
    -Katana (no 3rd person reskin)

    Link to mutator:
    https://www.dropbox.com/sh/mjork1syp1xj8ra/Nd9SfkZIiH

    Link to source:
    https://www.dropbox.com/sh/ydxlqsk4lpxh0xf/hmECadvvJE

    *Both the source code and complete mutator are made up of multiple files. Hopefully these links to their containing folders will be easier to use. :D

    **If there's a problem with specific weapons within the mutator I can cut them out :p
     
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    Your Name/Online Handle:
    BadKarMa
    Mutator Name:
    WeaponsWorkShop LITE Mutator
    Description of mutator:
    This mutator allows you to activate/deactivate all whitelisted weapons for the trader shop. Press 'configure mutators' to do so.
    Link to mutator:
    (removed since it was outdated)
    Link to source:
    (removed since it was outdated)
    Publicly available link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=147258902
    This version is bundled with a non-LITE variant and a Work in Progress variant, that is not intended to be whitelisted.
    Additional notes:
    If you intend to whitelist any weapon (or even add new official weapons to the game) with the next update, it would be great, if I can add them to the mutator in advance. This is done in no time.
     
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    Your Name/Online Handle: a1eat0r
    Mutator Name: AutoSay
    Description
    Mutator
    Source

    ***

    One other thing, which has been suggested in several topics, is an option to hide players' health bars separately from the HUD. Here's a simple code to do that:
    Spoiler!
     
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    Your Name/Online Handle: Marco

    ===========================================================

    Mutator Name: Classic ZED voices
    Description of mutator: This mutator replaces specimen voices with classic KF 2.5 voices from UT2004.
    Link to mutator: Here
    Link to source: Here

    ===========================================================

    Mutator Name: Damage popup
    Description of mutator: A mutator I ported over from UT2004 (saDamagePopup). I also fixed a memory leak in it and made some minor tweaks in code. It makes numbers of damage pop out from zeds as you hurt them.
    Link to mutator: Here
    Link to source: Here

    ===========================================================

    Mutator Name: Weapon stay
    Description of mutator: Makes all weapons (except Syringe, Welder and Knives) stay over waves at all time rather than disappearing.
    Link to mutator: Here
    Link to source: Here

    ===========================================================

    Mutator Name: Kill Messages V3
    Description of mutator: I shows specimen you kill (or damage) messages on top left corner. It has been modified to not conflict with the built-in kill messages. Also it doesn't have the same bug where it shows multiple kill lines for same specimen types as the built-in one does.
    Link to mutator: Here
    Link to source: Here

    ===========================================================

    Mutator Name: Visible Spectators
    Description of mutator: This will give spectators a cloud puff (or UFO) model to indicate where spectator is. Also has an option to allow spectators to fire lasers, but enabling this will prevent perk progression.
    Link to mutator: Here
    Link to source: Here
     
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    Your Name/Online Handle:
    King Sumo

    Mutator Name:
    Door Messages V2

    Description of mutator:
    Messages are displayed in the down corner when a door was hit by a frag grenade.
    This is a bugfix version (V1 whitelisted in the past).
    More information:
    http://forums.tripwireinteractive.com/showthread.php?t=78972
    Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=98572562

    Link to mutator:
    http://forums.tripwireinteractive.com/attachment.php?attachmentid=11380&d=1351734806
    (attachment from the mutator thread)

    Link to source:
    (see attachments)

    LOL, you guys have changed the FragFire class...
    I can fix the mutator once more, but I'll miss the whitelist window once more right???
     
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    Name / Online Handle:
    [koga]xoru / xoru


    Mutator name:
    PerkMinimum

    Description:
    An adaptation of matttthias' NoobFilter mutator, with some fixes and additions. All credit for the original code goes to Matttthias, I have only used it as an inspiration to create something I felt I needed for my servers, I need no credit. I would love to have this whitelisted, this will take away work from moderators

    Download:
    [url]http://koga.xoru.net/perkminimum/PerkMinimum.zip[/URL]


    Source:
    [url]http://koga.xoru.net/perkminimum/PerkMinimum-source.zip[/URL]
     
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    Updated mods

    Updated mods

    I have updated the three mods that were submitted earlier for whitelisting on this thread.

    ----------------

    Mutator Name
    KFStatsX

    Description
    Version 3.1 of the currently whitelisted KFStatsX mutator. Provides advanced statistics for the players and accumulates data about each match.

    This is compatible with story mode

    Mutator
    https://dl.dropboxusercontent.com/u/16251678/KFStatsX_v3.1.zip

    Source
    https://github.com/scaryghost/KFStatsX/archive/3.1.zip

    ---------

    Your Name/Online Handle
    scary ghost

    Mutator Name
    Custom Buy Menu

    Description
    Version 1.3

    Redesigns the weapon buy menu. Converts the quick perk change icons into weapon category filters, reducing the number of displayed weapons from the current 55 to a max of 12. It also moves all locked weapons (DLC or achievements) to the bottom of the weapon list.

    It is compatible with the story mode trader menu as well.

    Mutator
    https://dl.dropboxusercontent.com/u/16251678/CustomBuyMenu_v1.3.zip

    Source
    https://github.com/scaryghost/CustomBuyMenu/archive/1.3.zip
     
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    Updated super zombies

    Updated super zombies

    Double posting to ensure my updated version is seen. I caught a small bug in the version I posted a few hours ago. The fix version address the bug with overriding the monster collection. Again, sorry for the inconvenience :).

    Mutator Name
    Super Zombies

    Description
    Version 2.2.1

    Gives the specimens new abilities.

    Mutator
    [url]https://dl.dropboxusercontent.com/u/16251678/SuperZombie_v2.2.1-fix.zip[/URL]

    Source
    [url]https://github.com/scaryghost/SuperZombieMut/archive/2.2.1.zip[/URL]

     
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    Achievement Guard

    Achievement Guard

    I have added the new map achievements to this version, so users don't have to to it themselves after the whitelisting update.

    Your Name/Online Handle
    Mutant

    Mutator Name
    Achievement Guard

    Description of mutator
    Filters out unsuitable players by map achievements.

    Download
    Link to mutator: Click (Hasn't been whitelisted and won't)
    Link to source: Click
     
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    Your Name/Online Handle:
    King Sumo

    Mutator Name:
    Door Messages V3

    Description of mutator:
    Messages are displayed in the down corner when a door was hit by a frag grenade.
    This is a bugfix version (V1 whitelisted in the past), updated to support v1049 changes.

    Link to mutator:
    (see attachments)

    Link to source:
    (see attachments)
     

    Attachments

    • KFDoorMessagesV3.zip
      4.9 KB · Views: 0
    • KFDoorMessagesV3_src.zip
      2.9 KB · Views: 0
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    Your Name/Online Handle:
    SnZ

    Mutator Name:
    KFIRCBot (Killing Floor IRC Bot)

    Description of mutator:
    Killing Floor mutator that reports current game status to an IRC channel.

    Link to mutator:
    https://github.com/EsEnZeT/KFIRCBot
    https://github.com/EsEnZeT/KFIRCBot/blob/master/KFIRCBot.u

    Link to source:
    https://github.com/EsEnZeT/KFIRCBot
    https://github.com/EsEnZeT/KFIRCBot/archive/master.zip

    Publicly available link:
    [url]http://steamcommunity.com/sharedfiles/filedetails/?id=134249153[/URL]

    Additional notes:
    Mutator doesn't brake gameplay, but still i'm not sure with whitelist thing and updates to bot (new patch to mutator, new whitelist??...)
     
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    Your Name/Online Handle:
    Grayve Rose

    Mutator Name:
    Zed Density Control Mut

    Description of mutator:
    A must have for increasing challenge and optimal zed count. You can change the max Zeds allowed at a time between a range of 25-200, and also can change the spawn delay between new spawns and previous anywhere from 0.0-5.0 seconds. Includes advanced features for tweaking the attributes of spawns themselves in the map, such as the Minimum Distance To Player And Can Respawn Time, etc.

    Link to mutator:
    Zed Density Control Mut 1.41 via Mediafire (or from post attachment)

    Link to source:
    Source Code via Mediafire
     

    Attachments

    • ZedDensityControlMut_GR_V1.41.zip
      6.4 KB · Views: 0
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