KF Mutator List

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Xioden

FNG / Fresh Meat
May 15, 2009
6
0
0
I was trying to throw together a mutator that would remove the corona effect from the end of the flashlights and could not get it appearing in the mutator list. I jumped back to the hello world example to figure out what I was doing wrong and can't get that to appear in the mutator list either. I've got it added under edit packages in Killing floor.ini, it compiles through fine, and the .int file also generates correctly. Still no luck though.
 

The_One

FNG / Fresh Meat
May 15, 2009
7
0
0
You need to specify the GroupName in the .ucl file

Code:
GroupName=KF
Example of my Hello World Mutator:

Code:
Mutator=(ClassName=MutHelloWorld.HelloWorld,IconMaterialName=MutatorArt.nosym,GroupName=KF,FriendlyName=MutHelloWorld.HelloWorld.FriendlyName,Description=MutHelloWorld.HelloWorld.Description,FriendlyName=MutHelloWorld.HelloWorld.FriendlyName,FallbackName="Hello World Mutator",FallbackDesc="Log Hello World.")
 

Xioden

FNG / Fresh Meat
May 15, 2009
6
0
0
That did the trick. Was annoying having to start/stop dedicated server to test the stuff. Thanks.