• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Code KF Mutator List

Xioden

Member
May 15, 2009
6
0
I was trying to throw together a mutator that would remove the corona effect from the end of the flashlights and could not get it appearing in the mutator list. I jumped back to the hello world example to figure out what I was doing wrong and can't get that to appear in the mutator list either. I've got it added under edit packages in Killing floor.ini, it compiles through fine, and the .int file also generates correctly. Still no luck though.
 
You need to specify the GroupName in the .ucl file

Code:
GroupName=KF
Example of my Hello World Mutator:

Code:
Mutator=(ClassName=MutHelloWorld.HelloWorld,IconMaterialName=MutatorArt.nosym,GroupName=KF,FriendlyName=MutHelloWorld.HelloWorld.FriendlyName,Description=MutHelloWorld.HelloWorld.Description,FriendlyName=MutHelloWorld.HelloWorld.FriendlyName,FallbackName="Hello World Mutator",FallbackDesc="Log Hello World.")
 
Upvote 0