KF-MountainPass_Beta2
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Download [ModDB]
Author: Kevin 'DrGuppy' Butt
Email: DrGuppy.Kevin@gmail.com
Filename: KF-MountainPass_Beta2
Release Date: October 2nd, 2009.
Map Size: 11MB compressed / 38MB uncompressed
Installation
Simply unzip and place the .rom file in C:\Program Files\Steam\steamapps\common\killingfloor\Maps
Breif Description
Earlier this morning a call came in from dispatch notifying us that a top Horzine scientist was being pursued by police somewhere in the northern mountains. Then all went silent. Command deemed it necessary to fly in and investigate, despite the early morning fog and our pilot's objections. Looks like he was right, our chopper went down in the forest near the highway. So now we're stranded, our pilot is dead, we've got no backup, and there's no way that howling sound is just the wind.
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All content created by Tripwire Interactive and myself. Some textures have been heavily edited from CGTextures.com.
You are free to use all my custom content for your Killing Floor maps. A small mention in your map thread or readme would be nice but is not required.
If you have questions or comments please don't hesitate to contact me via email.
DrGuppy.Kevin@gmail.com
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Screenshots
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Download [ModDB]
Author: Kevin 'DrGuppy' Butt
Email: DrGuppy.Kevin@gmail.com
Filename: KF-MountainPass_Beta2
Release Date: October 2nd, 2009.
Map Size: 11MB compressed / 38MB uncompressed
Installation
Simply unzip and place the .rom file in C:\Program Files\Steam\steamapps\common\killingfloor\Maps
Breif Description
Earlier this morning a call came in from dispatch notifying us that a top Horzine scientist was being pursued by police somewhere in the northern mountains. Then all went silent. Command deemed it necessary to fly in and investigate, despite the early morning fog and our pilot's objections. Looks like he was right, our chopper went down in the forest near the highway. So now we're stranded, our pilot is dead, we've got no backup, and there's no way that howling sound is just the wind.
----------------------------------------
All content created by Tripwire Interactive and myself. Some textures have been heavily edited from CGTextures.com.
You are free to use all my custom content for your Killing Floor maps. A small mention in your map thread or readme would be nice but is not required.
If you have questions or comments please don't hesitate to contact me via email.
DrGuppy.Kevin@gmail.com
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Beta2 Changelog
+ Added 3 new custom vehicle statics to make the road slightly less open / easy.
+ Added additional zombie spawns to make the road harder and force players into the woods more often.
* Changed the overall lighting and KF colour correction values.
* Tweaked numerous cull distances to prevent popping or help optimization.
* Fixed several minor exploit spots throughout the map.
+ Added a blocking volume to prevent players from getting on top of the VW van at the campsite.
+ Added more detail to the map.
* Optimized the grass slightly.
* Fixed an issue where stalkers would get stuck in one of their spawns.
* Extended the stream pipes inwards to make them look more realistic.
* Modified serveral blocking volumes throughout the map.
* Moved / added / deleted numerous path nodes.
* Tweaked the lighting in several areas.
* Changed the values on several zombie spawns to increase the pressure on players in certain areas.
* Adjusted the terrain in several places.
+ Increased the fog distance from 12000 to 14000.
+ Added some emitters.
+ Added some sounds.
* Redid the flashing police lights.
* Replaced all large pipes with a different model.
* Improved collision on the rocks, cliffs, and wire mesh statics.
* Moved a few items spawns around.
Screenshots
Attachments
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