KF-MosEisleyNightXS

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arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Download from the Sandcrawler Network here

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KF_MosEisleyNightXSBeta1 - 12th of July 2009
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This is an updated version og KF-MosEisleyNight. Additional content includes:

Contoured sandy terrain replaces flat terrain.
Planet texture switch plus additional planetary rings.
Minor technical updates.

As the name suggests, KF-MosEisleyNightXSBeta1 is themed on Mos Eisley from Star Wars. In this version however, Mos Eisley has become riddled with 'Galactic Zombies' who have chomped their way through the local population. Your job is to clean up this wretched hive of scum and villainy and restore order to the galaxy.

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KF-MosEisleyNightXSBeta1 features:
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4 Trader 'Outposts' (3 on the perimeter and one in the middle).

14 Pickups for both weapons and ammo.

Multiple Zombie Spawners both in the playable battle field and outside the perimeter wall. The outside spawners have Jump
Pads so the Zombies make a 'dramatic' entrance.

2 Spacecraft Repair Bays with lockable doors.

1 Bar with lockable doors.

Different default music tracks for 10 seperate waves and 3 different music tracks for trader room activity.

A large battle area with open and closed zones.

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Installation
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Place KF-MosEisleyNightXSBeta1.rom in your server map folder.
Place the compressed KF-MosEisleyNightBeta1.rom.uz2 in your redirect.

Add KF-MosEisleyNightXSBeta1 to your server map rotation through the KillingFloor.ini or Web Based Interface.

Be fair, friendly, and have fun.
See you in the servers.

arramus

mosxs3.jpg


mosxs2.jpg


mosxs1.jpg
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
Looks great. That second photo is pretty much our hold the line spot so nice to see its had some TLC and less UT slope looking. Good place to defend from 4 directions. I love maps we can dig in and defend. Great fun.
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Thank you.

If all goes well with this build then I'll release it as a Final rather sharpish. The only major issues I can foresee are zombies getting stuck in the terrain. It's quite gentle out there so I'm hoping everywhere will be fine. After seeing the trouble they have in some terrained areas in the maps I've battled in I'd like to play it safe just to make sure.
 

PrimeEvil

FNG / Fresh Meat
Mar 6, 2006
51
0
0
For some reason this map isn't showing up in my list of available maps. I've redownloaded and reinstalled twice and is still isn't showing up. Anybody else having this problem? Maybe an issue with the latest KF patch?

Error log shows:
Code:
Failed to load 'KF-MosEisleyNightXSBeta1': Can't find file for package '2K4Menus'
Failed to load 'LevelSummary KF-MosEisleyNightXSBeta1.LevelSummary': Can't find file for package '2K4Menus'
Error loading KF-MosEisleyNightXSBeta1 !
 
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Z-MAN

FNG / Fresh Meat
Jun 23, 2009
248
9
0
For some reason this map isn't showing up in my list of available maps. I've redownloaded and reinstalled twice and is still isn't showing up. Anybody else having this problem? Maybe an issue with the latest KF patch?

Error log shows:
Code:
Failed to load 'KF-MosEisleyNightXSBeta1': Can't find file for package '2K4Menus'
Failed to load 'LevelSummary KF-MosEisleyNightXSBeta1.LevelSummary': Can't find file for package '2K4Menus'
Error loading KF-MosEisleyNightXSBeta1 !

24/07/2009 update bug
Dedicated Server not include 2K4Menus.utx file.

many custom map is dead

Copy the 2K4Menus.utx file from the client to the server.:eek:
 

BartBear

Active member
May 15, 2007
1,296
24
38
Poland
discord.gg
yes got that too, I blamed this connection 24 for it (maps was working fine before and after last patch they stopped to do so). When a map using this texture was voted over, server just was going to another map from the list and players were usually disconnected. I did what is told here on my own before it was mentioned here and that's what is needed to be done, sorry I forgot to post about it to prevent such situations U encountered, but I thought that this is only my server issue :)
 
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