KF-MosEisley

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arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Download from the Sandcrawler Network here and Killing Floor Mods here.

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KF_MosEisley - 5th of June 2009
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This is the final version of KF-MosEisley. Thank you to everyone who provided game play feedback and hosted the beta versions of this map.

A big thank you also to sandcrawler from the Sandcrawler Network modding community for providing the spacecraft model and texture and also map hosting.

As the name suggests, KF-MosEisley is themed on Mos Eisley from Star Wars. In this version however, Mos Eisley has become riddled with 'Galactic Zombies' who have chomped their way through the local population. Your job is to clean up this wretched hive of scum and villainy and restore order to the galaxy.

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KF-MosEisley features:
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4 Trader 'Outposts' (3 on the perimeter and one in the middle).

14 Pickups for both weapons and ammo.

Multiple Zombie Spawners both in the playable battle field and outside the perimeter wall. The outside spawners have Jump
Pads so the Zombies make a 'dramatic' entrance.

2 Spacecraft Repair Bays with lockable doors.

1 Bar with lockable doors.

Different default music tracks for 10 seperate waves and 3 different music tracks for trader room activity.

A large battle area with open and closed zones.

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Installation
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Place KF-MosEisley.rom in your server map folder.
Place the compressed KF-MosEisley.rom.uz2 in your redirect.

Add KF-MosEisley to your server map rotation through the KillingFloor.ini or Web Based Interface.

Be fair, friendly, and have fun.
See you in the servers.

arramus

ps...I'll be releasing a night version of this map in due course :D

me3.jpg


me4.jpg
 
Last edited:

Flamma

FNG / Fresh Meat
Jun 18, 2009
42
0
0
arramus, where are the 13 musics you said? in the download link there are only 2 files, 1 .rom and another .uz2

please post the music for us... i really want to hear it! this awesome map deserves a custom music! :D
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Maybe I didn't make my post clear but I was talking about the original default music. I didn't add any third party custom music as I'd prefer not to upload content that would undoubtedly be copyrighted (as I can't make my own music).

I added 10 default tracks for 10 waves and 3 default ambient tracks for trader time.
 

Nikkatsu

FNG / Fresh Meat
Nov 14, 2009
42
0
0
I love this map, I'm working on map that takes place in space. I want a ship like the one in your map but i have no idea how you did that. Did you just make that static mesh in another program?