KF-MinecraftHillsbetav1

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Goldio

FNG / Fresh Meat
Oct 8, 2015
20
0
0
CA
https://www.dropbox.com/s/2phcwnlq3afch4e/KF-minecrafthillsv1.kfm?dl=0

First map that I'm actually trying to finish. It's no where near complete but I think I may have to redo it as there are several problems.

Huge FPS tax on a high end machine. Possibly due to how many static meshes I used. Need help with this.

Textures are 512x512 even though they are 16 bit textures. Is there a way I can lower them so that they use less resources but don't become blurry?

Like alot of custom maps I see the trader pod sometimes flashes in and out of existence. Don't know the cause or solution.

Any help to improve these things would be greatly appreciated. Again first map so go easy I'm extremely knew to this kind of thing.

Thanks to everyone on the forums who patiently answered my many questions about every aspect of map building.
 

gigabyte970

FNG / Fresh Meat
Apr 9, 2015
36
0
0
37.2350
For optimization try LOD. So when you are at a distance the mesh is switched out for a low resolution one then when you are close it uses the high resolution.

When overlooking the map I was averaging about 48 frames per second with a GTX970 + i54690k.
 

Goldio

FNG / Fresh Meat
Oct 8, 2015
20
0
0
CA
Could you explain what LOD is and where I need to go to set it? Is it on the static meshes themselves, or something like the world property?
 

Morbid-Wrath

FNG / Fresh Meat
Jul 15, 2015
8
0
0
Looks like the Materials for your trees didn't load, you may need to switch them out with MaterialInstanceConstants
 

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