KF-LOTD-Downtown

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Gregs2k2

Thank you please
Mar 21, 2009
1,850
164
63
UK
www.ragequitters.co.uk
Oh no! Not that, me being shirty! hahah.

As for the headline: "This is the downtown map from Land of the Dead Road to Fiddlers Green." That doesn't really account for anything. You can make all forms of maps based on other games and mods, but by the way he has it presented in this forum it seem's as if he's taking credit for making the whole map, instead of just a port. Understand?

I understood that the map wasn't made from scratch and that acidchalk isn't the original author perfectly well. It just seems you were the only one who didn't "get it".

But anyway, yeah, let's move on. :)
 

Dr.Badtouch

FNG / Fresh Meat
Jun 17, 2009
16
0
0
BFE?
www.zombiefightclub.org
Didn't get it? Well listen here you pink Poodle Furry, I own Land of the Dead: Road to Fiddlers Green and I am familiar with all the stock and custom maps made for that game. I just do not want it portrayed to others who are new to these forums that he made the map. Some are not familiar with Land of the Dead, the game.
 

Ninjakitty

FNG / Fresh Meat
May 23, 2009
73
0
0
Why don't we stop spamming this thread already? That sounds like a great idea IMO. Nowhere did Acid say it was his map. So stop getting your knickers in a twist, Badtouch.

This map is really fun. But it seems a little oversized. Lol.
 

Squidden

FNG / Fresh Meat
Jun 22, 2009
28
0
0
I may sound like a noob, but how do you put it into the game? Do you just save it into "Killingfloor\maps"?
 

mastertheknife

FNG / Fresh Meat
May 30, 2009
86
0
0
Great work on the port.

We had the previous version (KF-Downtown) installed in our server and it was often played. Amazing map and flawless of bugs.
We changed to this version (to fix the camping on truck glitch) but in this one, zombies barely spawn, it's boring.
Our server is 24 player server with 96 max runtime zombies. in the previous version we were flooded and sorrunded by zombies, but in this one, barely anything spawns, and we find ourselves searching for the zombies.
If you can, please fix the spawns to be like in previous version or create a special version, the current version but with the spawn stuff from previous version, that would be really appreciated.
 

operator

FNG / Fresh Meat
Jun 22, 2009
9
0
0
Map exploit: whenever you get the trader location where you have to go up the ladder. You can use said ladder to jump on the door/door frame next to it. No mobs can reach you except thsoe with aoe e.g bloat/sirens.

Nothing else can touch you. lol
 

acidchalk

FNG / Fresh Meat
May 24, 2009
156
0
0
Great work on the port.

We had the previous version (KF-Downtown) installed in our server and it was often played. Amazing map and flawless of bugs.
We changed to this version (to fix the camping on truck glitch) but in this one, zombies barely spawn, it's boring.
Our server is 24 player server with 96 max runtime zombies. in the previous version we were flooded and sorrunded by zombies, but in this one, barely anything spawns, and we find ourselves searching for the zombies.
If you can, please fix the spawns to be like in previous version or create a special version, the current version but with the spawn stuff from previous version, that would be really appreciated.

I will fix this all tomorrow night. Then i go back to my new (non port) map lol... that has been eating up all my free time.
 

mastertheknife

FNG / Fresh Meat
May 30, 2009
86
0
0
Hi,

During the weekend i tried to check for the cause of the problem.
I noticed that you have around 20 spawns. I enabled spawn debugging for all of them and started a solo game. Only 2-3 spawns were working (green), the rest were red.
The problem with all of them was the pivot, it should be on the bottom center. I corrected that for all spawns and fired a solo game again to check. This time all spawns were green, and i did notice now that the spawns really work.
I thought all good and uploaded it to the server, the problem was slightly improved but still existed. barely anything spawned.
In the first version we were flooded with zombies.

I think a possible cause is the spawn in the small room with TV. many spawn there, but can't get out, which gets me to believe that the problem is not with the spawns, but the zombies just can't get out. They get out at a very small rate, I will have to test that theory with the previous version, but as far as i remember, they had no problems coming out. Changed paths in that room perhaps?

Also, most spawns are on visible places, such as the roofs, which are visible to the player. when a player has a line of sight to a spawn, that particular spawn won't spawn anything.
Since the spawns for the previous version are pretty much identical, i don't think thats the problem. but for i think adding more spawns to this big map will make it much better, zombies will suprise us from many other places and less blocked spawns from line of sight.

Those are my suggestions.. :)
 

acidchalk

FNG / Fresh Meat
May 24, 2009
156
0
0
Yeah i noticed the pivots were messed up when i scaled it down to the normal size from lotd. I fixed those and will add more later it's just that this map i'm working on is draining me lol. I'm gona have to take a break and play more killing floor!
 

Maul

FNG / Fresh Meat
Jun 17, 2009
97
35
0
Not a very KF style map, looks very very very very sterile, like no-one even sneezed for the last forty years and taped over their arse-crack to prevent fart dust from blemishing the sidewalk.

Personally, seems a bit tidy town for my tastes.
 

chris1701

FNG / Fresh Meat
Jun 18, 2009
57
0
0
Actually, the appearance is quite good although I don't Land of the Dead, but everything inside is well-made and thoughtful but I think the spawn points are not enough because sometimes it will stop spawning and causing dead-air for us. Can you add few more spawn points??

especially above the truck, because I know some of the players will climb up the truck and stay there. It will be more exciting and unexpected when mobs are coming from everywhere.
 

JubalHarshaw

FNG / Fresh Meat
May 26, 2009
73
0
0
We also like this map, good game experience and also different from the oppresive athmosphere that most of the kf maps have. This change of athmosphere is great when you are playing lot's of hours in a row. These colorful and diffent mapps like this one and Heresy (extraordinary), makes the game more fun.
 

acidchalk

FNG / Fresh Meat
May 24, 2009
156
0
0
Yeah thats why i did it. I promise i will get back to this guys but man if this grindhouse crap not eating up all my time lol.
 

tc29

FNG / Fresh Meat
Jun 25, 2009
2
0
0
I don't know why more people aren't showing this map some love. This is truly a long-distance shooter's dream map. Acidchalk: keep up the great work! We need more open/bigger-sized/"taller" maps like these.