• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Beta Map KF-Library B2

FUBAR!

Active member
May 27, 2009
38
3
A reimagining of the Goldeneye 64 multiplayer map.
DL:
[URL="http://www.megaupload.com/?d=U2RV49IO"][url]http://www.megaupload.com/?d=U2RV49IO[/URL][/URL]

Screenshots:
shot00009q.png

By vmfubar at 2009-05-27
shot00008g.png

By vmfubar at 2009-05-27
shot00007x.png

By vmfubar at 2009-05-27
shot00004r.png

By vmfubar at 2009-05-27
shot00005j.png

By vmFUBAR at 2009-05-27
 
Hah! Awesome, used to play Goldeneye a lot... Makes me want to dig out my n64, if I still have all of the cables.

Anyway, downloaded, I'll try it out tomorrow with some friends.

Admittedly, the first thing that pulled me to the topic, was that I too, am working on a 'KF-Library' although, mine isn't Goldeneye related, and certainly wasn't what I was expecting here.
 
Upvote 0
I am aware of the coat room/trader hallway fog glitch, and am looking into how to fix that. I think it is a zone portal issue, but the fix will be in the next release.

I have also noticed that the spawn points for the players need to move as they are currently in a bad location if you die mid round. I am considering moving them to the central room but am open to suggestions.

As for the lighting, I agree that I went a little overboard with the KF mood light thingy. I am unfamiliar with most of UEd 2, and was trying to get only a little fog...which went totally wrong. For whatever reason, I can't seem to get the fog to be gradual, and having the same color fog is boring. But, I think changing the reds and greens to be more soft colors such as orange and a yellowish green may be a good alternative.

I have also noticed some of the trader rooms in the basement do not light properly. These will also be fixed in beta 3.

I am also aware of the patriarch misspawn, where he doesn't always spawn from the central elevator. This too is being looked into and fixed. Beta 3 will also include more spawns for monsters, including crawler vents. More deco will also be added to remove the 'empty' feel.

With that said, has anyone noticed any glitches/exploits? Or places that are way too easy to camp? I would like to fix these for the next release if possible.

Thank you for the feedback, it has been most useful. =)
 
Last edited:
Upvote 0