I once made a "Minimap" for UT2004 when I was in high school which was a blown up version of my bedroom, it took me 2 years but it was fun to make. Decided I'd try again but with Killing Floor, now having more experience and common sense on what I'm doing. Been working on this for 3 days straight, plenty of hours already. I plan on having it done in a week or less at this rate. This is not my bedroom, the whole setting here I just kinda made up as I went along. But it's basically supposed to be the room of 2 brothers.
The map will be called "Lego Hell", which I'm up to change whenever I find a better name. Basically it will be a huge bedroom, where you are about 6 lego blocks stacked, and each lego is 1.25 inches long; if that gives a sense of proportion. Most the map will be in a maze like setting, but will often pour out into larger areas depending on the large objects oriented in the room, such as the gamecube and movies and beds, etc.
Im trying to make it the objects to scale, actually doing measurements and proportions, and using Maya to make the custom content.
Curious what you guys who still check this forum might think so far, regarding frames per second, idea suggestions, or anything constructive. Would be much appreciated, and make the process more interesting and involved on my part to know what others might think that test it.
Things to be aware of: I'm aware that all the lego pieces is going to add up on the frames, as it does already. Ive heavily optimized the static meshes with a crazy amount of antiportals, and made simple 6 sides low poly lego pieces for the pieces where you cannot see the tops or bottoms. Since those antiportals have been added, I've been able to play with decent frames, much like any other map. Before it was probably under 20 fps. Also, the blue lego structure and maze is only a small part of what will be the whole lego maze, its only about 1/6 of whats left to add in lego wise. But there is enough there to test and make good use of the area.
As you can see I've included the file, if you choose to download it and test it; I only ask that you tell me what you think if that's not too much to ask.
http://www.mediafire.com/?3pt2yu988pwces4
(I'm not giant, though I could be with changesize console command lol. Just flying in the sky with a cheat code)
The map will be called "Lego Hell", which I'm up to change whenever I find a better name. Basically it will be a huge bedroom, where you are about 6 lego blocks stacked, and each lego is 1.25 inches long; if that gives a sense of proportion. Most the map will be in a maze like setting, but will often pour out into larger areas depending on the large objects oriented in the room, such as the gamecube and movies and beds, etc.
Im trying to make it the objects to scale, actually doing measurements and proportions, and using Maya to make the custom content.
Curious what you guys who still check this forum might think so far, regarding frames per second, idea suggestions, or anything constructive. Would be much appreciated, and make the process more interesting and involved on my part to know what others might think that test it.
Things to be aware of: I'm aware that all the lego pieces is going to add up on the frames, as it does already. Ive heavily optimized the static meshes with a crazy amount of antiportals, and made simple 6 sides low poly lego pieces for the pieces where you cannot see the tops or bottoms. Since those antiportals have been added, I've been able to play with decent frames, much like any other map. Before it was probably under 20 fps. Also, the blue lego structure and maze is only a small part of what will be the whole lego maze, its only about 1/6 of whats left to add in lego wise. But there is enough there to test and make good use of the area.
As you can see I've included the file, if you choose to download it and test it; I only ask that you tell me what you think if that's not too much to ask.
http://www.mediafire.com/?3pt2yu988pwces4
(I'm not giant, though I could be with changesize console command lol. Just flying in the sky with a cheat code)
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